Entity: Abandon Hex

материал
Id [Int32]
4070
Отображаемое имя [LocaleString]
English: Abandon Hex
Тип материала [EntityType]
Действие (Action)
Часть имени в URL [String]
abandon-hex
Traits [ICollection`1]
Region
Downtime
Текстовое описание материала [String]
[Abandon Hex](/Actions.aspx?ID=1371) <actions string="" />

Source Kingmaker Adventure Path pg. 518

Requirements The hex to be abandoned must be controlled.


After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your claim to it and pull back any settlers or explorers. Attempt a basic Exploration or Wilderness check. You can abandon more than one hex at a time, but each additional hex you abandon increases the DC of this check by 1.

Critical Success You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Settlers and explorers return and resettle elsewhere in your kingdom, bringing with them bits of salvage from the abandoned hexes. Gain 1 RP per abandoned hex.
Success As critical success, but you gain no RP and increase Unrest by 1.
Failure You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Some citizens become disgruntled refugees who refuse to leave the hex. Increase Unrest by 2 and then attempt a DC 6 flat check. If you fail, the refugees become bandits, and during your next Event phase, your kingdom experiences a Squatters kingdom event automatically in addition to any other event that might occur.
Critical Failure As failure, but increase Unrest by 3 and automatically experience a Bandit Activity kingdom event instead of a Squatters event.Special The Unrest gained from abandoning a hex doubles if it includes a settlement. A settlement in an abandoned hex becomes a Freehold (page 536).

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Downtime, Region

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Kingmaker Adventure Path pg. 518

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**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518

Requirement The hex to be abandoned must be controlled.


After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your …

========== [requirement_markdown] ==========

The hex to be abandoned must be controlled.

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After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your …

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: action-1371 Suffix: /Actions.aspx?ID=1371
Sources [ICollection`1]
Kingmaker Adventure Path (pg. 518)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Действие
Идентификатор [Int32]
4070
Количество действий [ActionEnum]
Passive
Категория действия [ActionCategory]
Неизвестный тип действия (Unknown)
Дополнительная информация [String]
{"school":null}