Entity: Abandon Hex
материал
- Id [Int32]
- 4070
- Отображаемое имя [LocaleString]
- English: Abandon Hex
- Тип материала [EntityType]
- Действие (Action)
- Часть имени в URL [String]
- abandon-hex
- Traits [ICollection`1]
-
Region
Downtime - Текстовое описание материала [String]
-
[Abandon Hex](/Actions.aspx?ID=1371) Source Kingmaker Adventure Path pg. 518
Requirements The hex to be abandoned must be controlled.
After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your claim to it and pull back any settlers or explorers. Attempt a basic Exploration or Wilderness check. You can abandon more than one hex at a time, but each additional hex you abandon increases the DC of this check by 1.
Critical Success You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Settlers and explorers return and resettle elsewhere in your kingdom, bringing with them bits of salvage from the abandoned hexes. Gain 1 RP per abandoned hex.
Success As critical success, but you gain no RP and increase Unrest by 1.
Failure You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Some citizens become disgruntled refugees who refuse to leave the hex. Increase Unrest by 2 and then attempt a DC 6 flat check. If you fail, the refugees become bandits, and during your next Event phase, your kingdom experiences a Squatters kingdom event automatically in addition to any other event that might occur.
Critical Failure As failure, but increase Unrest by 3 and automatically experience a Bandit Activity kingdom event instead of a Squatters event.Special The Unrest gained from abandoning a hex doubles if it includes a settlement. A settlement in an abandoned hex becomes a Freehold (page 536).========== [cost_markdown] ==========
========== [trait_markdown] ==========
========== [source_markdown] ==========
Kingmaker Adventure Path pg. 518
========== [search_markdown] ==========
**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518 Requirement The hex to be abandoned must be controlled.
After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your … ========== [requirement_markdown] ==========
The hex to be abandoned must be controlled.
========== [trigger_markdown] ==========
========== [summary_markdown] ==========
After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your …
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: action-1371 Suffix: /Actions.aspx?ID=1371
- Sources [ICollection`1]
- Kingmaker Adventure Path (pg. 518)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Действие
- Идентификатор [Int32]
- 4070
- Количество действий [ActionEnum]
- Passive
- Категория действия [ActionCategory]
- Неизвестный тип действия (Unknown)
- Дополнительная информация [String]
- {"school":null}