Entity: Coerce

материал
Id [Int32]
3962
Отображаемое имя [LocaleString]
English: Coerce
Тип материала [EntityType]
Действие (Action)
Часть имени в URL [String]
coerce
Traits [ICollection`1]
Linguistic
Mental
Auditory
Concentrate
Emotion
Exploration
Текстовое описание материала [String]
[Coerce](/Actions.aspx?ID=2394) <actions string="" />

Source Player Core pg. 240 2.0


With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with the creature. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM determines. (The attitudes referenced in the effects below are summarized in the Changing Attitudes sidebar and described in full in the Conditions Appendix.)

Critical Success The target gives you the information you seek or agrees to follow your directives so long as they aren't likely to harm the target in any way. The target continues to comply for an amount of time determined by the GM but not exceeding 1 day, at which point the target becomes unfriendly (if it wasn't already unfriendly or hostile). However, the target is too scared of you to retaliate—at least in the short term.
Success As critical success, but once the target becomes unfriendly, they might decide to act against you—for example, by reporting you to the authorities or assisting your enemies.
Failure The target doesn't do what you say, and if they were not already unfriendly or hostile, they become unfriendly.
Critical Failure The target refuses to comply, becomes hostile if they weren't already, and is temporarily immune to your Coercion for at least 1 week.

========== [cost_markdown] ==========

========== [trait_markdown] ==========

Auditory, Concentrate, Emotion, Exploration, Linguistic, Mental

========== [source_markdown] ==========

Player Core pg. 240 2.0

========== [search_markdown] ==========

**Source** [Player Core](/Sources.aspx?ID=216) pg. 240 2.0
With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with …

========== [requirement_markdown] ==========

========== [trigger_markdown] ==========

========== [summary_markdown] ==========

With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with …

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: action-2394 Suffix: /Actions.aspx?ID=2394
Sources [ICollection`1]
Player Core (pg. 240 2.0) [Remaster]
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Действие
Идентификатор [Int32]
3962
Количество действий [ActionEnum]
Passive
Категория действия [ActionCategory]
Неизвестный тип действия (Unknown)
Дополнительная информация [String]
{"school":null}