Entity: Fortify Hex

материал
Id [Int32]
4087
Отображаемое имя [LocaleString]
English: Fortify Hex
Тип материала [EntityType]
Действие (Action)
Часть имени в URL [String]
fortify-hex
Traits [ICollection`1]
Region
Downtime
Текстовое описание материала [String]
[Fortify Hex](/Actions.aspx?ID=1388) <actions string="" />

Source Kingmaker Adventure Path pg. 523

Requirements The target hex must be claimed by your kingdom and must not have a settlement in it.


Your command your engineers to construct a protected encampment, such as a fort or barbican, to serve as a defensive post in the hex. Spend RP as determined by the hex's most inhospitable terrain (see the Building on Rough Terrain sidebar on page 519). Then attempt a basic check. A fortified hex grants an additional bonus in warfare (see Appendix 3), but also gives traveling PCs a place to rest that prevents wandering monsters from interrupting their rest.

Critical Success You find a defensible position for your fortification and finish construction efficiently. Gain a refund of half the RP you spent to build in the hex, then reduce Unrest by 1.
Success You establish your fortification in the hex. Reduce Unrest by 1.
Failure You fail to fortify the hex.
Critical Failure Your attempt ends in disaster. Not only do you fail to build a structure, but you lose several workers to an accident, banditry, a vicious monster, or some other unforeseen occurrence. Gain 1 Unrest.

========== [cost_markdown] ==========

========== [trait_markdown] ==========

Downtime, Region

========== [source_markdown] ==========

Kingmaker Adventure Path pg. 523

========== [search_markdown] ==========

**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523

Requirement The target hex must be claimed by your kingdom and must not have a settlement in it.


Your command your engineers to construct a protected encampment, such as a fort or barbican, to serve as a defensive post in the hex. Spend RP as …

========== [requirement_markdown] ==========

The target hex must be claimed by your kingdom and must not have a settlement in it.

========== [trigger_markdown] ==========

========== [summary_markdown] ==========

Your command your engineers to construct a protected encampment, such as a fort or barbican, to serve as a defensive post in the hex. Spend RP as …

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: action-1388 Suffix: /Actions.aspx?ID=1388
Sources [ICollection`1]
Kingmaker Adventure Path (pg. 523)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Действие
Идентификатор [Int32]
4087
Количество действий [ActionEnum]
Passive
Категория действия [ActionCategory]
Неизвестный тип действия (Unknown)
Дополнительная информация [String]
{"school":null}