Entity: Pick a Lock

материал
Id [Int32]
3668
Отображаемое имя [LocaleString]
English: Pick a Lock
Тип материала [EntityType]
Действие (Action)
Часть имени в URL [String]
pick-a-lock-legacy
Traits [ICollection`1]
Manipulate
Текстовое описание материала [String]
[Pick a Lock](/Actions.aspx?ID=70) <actions string="Two Actions" />

Source Core Rulebook pg. 253 4.0

Requirements You have thieves’ tools.


Opening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the lock you are attempting to pick (locks and their DCs are found in their description). Locks of higher qualities might require multiple successes to unlock, since otherwise even an unskilled burglar could easily crack the lock by attempting the check until they rolled a natural 20. If you lack the proper tools, the GM might let you used improvised picks, which are treated as shoddy tools, depending on the specifics of the lock.

Critical Success You unlock the lock, or you achieve two successes toward opening a complex lock. You leave no trace of your tampering.
Success You open the lock, or you achieve one success toward opening a complex lock.
Critical Failure You break your tools. Fixing them requires using Crafting to Repair them or else swapping in replacement picks (costing 3 sp, or 3 gp for infiltrator thieves’ tools).

========== [cost_markdown] ==========

========== [trait_markdown] ==========

Manipulate

========== [source_markdown] ==========

Core Rulebook pg. 253 4.0

========== [search_markdown] ==========

**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 4.0

Requirement You have thieves’ tools.


Opening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the …

========== [requirement_markdown] ==========

You have thieves’ tools.

========== [trigger_markdown] ==========

========== [summary_markdown] ==========

Opening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the …

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: action-70 Suffix: /Actions.aspx?ID=70
Sources [ICollection`1]
Core Rulebook (pg. 253 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Действие
Идентификатор [Int32]
3668
Количество действий [ActionEnum]
Два действия (TwoActions)
Категория действия [ActionCategory]
Неизвестный тип действия (Unknown)
Дополнительная информация [String]
{"school":null}