Entity: Recall Knowledge
материал
- Id [Int32]
- 3568
- Отображаемое имя [LocaleString]
- English: Recall Knowledge
- Тип материала [EntityType]
- Действие (Action)
- Часть имени в URL [String]
- recall-knowledge
- Traits [ICollection`1]
- (empty)
- Текстовое описание материала [String]
-
[Recall Knowledge](/Skills.aspx?ID=24&General=true) (Untrained) Source Player Core pg. 231 2.0
To remember useful information on a topic, you can attempt to Recall Knowledge. This action is one you're likely to use frequently. Learning more about the world and people around you is one of the best ways to inform your decisions, and Recalling Knowledge can help you figure out how to best fight monsters and figure out puzzles and social challenges.
You might know basic information about something without needing to attempt a check, but Recall Knowledge requires you to stop and think for a moment so you can recollect more specific facts and apply them. You might even need to spend time investigating first. For instance, to use Medicine to learn the cause of death, you might need to conduct a forensic examination before attempting to Recall Knowledge.
Skill Uses [[Arcana](/Skills.aspx?ID=35)] Recall Knowledge about arcane theories; magic traditions; creatures of arcane significance (like [constructs](/Traits.aspx?ID=563), [beasts](/Traits.aspx?ID=547), and [elementals](/Traits.aspx?ID=587)); and the [Astral Plane](/Planes.aspx?ID=8), Elemental Planes, and [the Netherworld](/Planes.aspx?ID=36).[Crafting] Recall Knowledge about alchemical reactions, the value of items, engineering, unusual materials, and alchemical or mechanical creatures. The GM determines which creatures this applies to, but it usually includes constructs.
[Lore] Recall Knowledge about the subject of the Lore skill's subcategory.
[Medicine] Recall Knowledge about diseases, injuries, poisons, and other ailments. You can use this to perform forensic examinations if you spend 10 minutes (or more, as determined by the GM) checking for evidence such as wound patterns. This is most useful when determining how a body was injured or killed.
[Nature] Recall Knowledge about fauna, flora, geography, weather, the environment, creatures of natural origin (like animals, beasts, fey, and plants), the First World, and the Elemental Planes.
[Occultism] Recall Knowledge about ancient mysteries; obscure philosophies; creatures of occult significance (like aberrations, spirits, and oozes); and esoteric planes like the Astral Plane, Creation's Forge, the Ethereal Plane, the Netherworld, and the Void.
[Religion] Recall Knowledge about divine agents, the finer points of theology, obscure myths regarding a faith, and creatures of religious significance (like celestials, fiends, and undead), Creation's Forge, the Void, and the Outer Sphere.
[Society] Recall Knowledge about local history, important personalities, legal institutions, societal structure, and humanoid cultures. The GM might allow Society to apply to other creatures that are major elements of society in your region, such as the draconic nobility in a kingdom of humans ruled by dragons.
Item Bonuses for Recall Knowledge Item Bonus Level Category Consumable Note [Mnemonic Feather](/Equipment.aspx?ID=3523) +1 3 [Held Items](/equipment/held-items) No Attempts to Recall Knowledge about a topic contained within the book that the feather is placed in [Echo Token](/Equipment.aspx?ID=3521) +1 1 [Other Consumables](/equipment/consumables/other-consumables) Yes A specific type of Lore [Krasovnatype](/Equipment.aspx?ID=3566) +1 4 [Gadgets](/equipment/consumables/gadgets) Yes Recall Knowledge check regarding the creature imprinted. [Memory Ribbon](/Equipment.aspx?ID=3768) +2 4 [Other Consumables](/equipment/consumables/other-consumables) Yes Item bonus to Recall Knowledge ========== [cost_markdown] ==========
========== [trait_markdown] ==========
========== [source_markdown] ==========
Player Core pg. 231 2.0
========== [search_markdown] ==========
**Source** [Player Core](/Sources.aspx?ID=216) pg. 231 2.0
To remember useful information on a topic, you can attempt to Recall Knowledge. This action is one you're likely to use frequently. Learning more … ========== [requirement_markdown] ==========
========== [trigger_markdown] ==========
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To remember useful information on a topic, you can attempt to Recall Knowledge. This action is one you're likely to use frequently. Learning more …
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: skill-general-action-24 Suffix: /Skills.aspx?ID=24&General=true
- Sources [ICollection`1]
- Player Core (pg. 231 2.0) [Remaster]
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Действие
- Идентификатор [Int32]
- 3568
- Количество действий [ActionEnum]
- Other
- Категория действия [ActionCategory]
- Дествие навыка (SkillAction)
- Дополнительная информация [String]
- null