Entity: Treat Wounds

материал
Id [Int32]
3655
Отображаемое имя [LocaleString]
English: Treat Wounds
Тип материала [EntityType]
Действие (Action)
Часть имени в URL [String]
treat-wounds-legacy
Traits [ICollection`1]
Healing
Manipulate
Exploration
Текстовое описание материала [String]
[Treat Wounds](/Actions.aspx?ID=57) <actions string="" />

Source Core Rulebook pg. 249 4.0

Requirements You are holding healer's tools, or you are wearing them and have a hand free


You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).

The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you’re an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you’re a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you’re legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same.

If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds.

The result of your Medicine check determines how many Hit Points the target regains.

Treat Wounds

**Proficiency****DC****Success Healing****Critical Healing**
Trained152d84d8
Expert*202d8+104d8+10
Master*302d8+304d8+30
Legendary*402d8+504d8+50
* Rolling against a higher DC is optional.

Critical Success The target regains 4d8 Hit Points, and its wounded condition is removed.
Success The target regains 2d8 Hit Points, and its wounded condition is removed.
Critical Failure The target takes 1d8 damage.

========== [cost_markdown] ==========

========== [trait_markdown] ==========

Exploration, Healing, Manipulate

========== [source_markdown] ==========

Core Rulebook pg. 249 4.0

========== [search_markdown] ==========

**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 4.0

Requirement You are holding healer's tools, or you are wearing them and have a hand free


You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat …

========== [requirement_markdown] ==========

You are holding healer's tools, or you are wearing them and have a hand free

========== [trigger_markdown] ==========

========== [summary_markdown] ==========

You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat …

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: action-57 Suffix: /Actions.aspx?ID=57
Sources [ICollection`1]
Core Rulebook (pg. 249 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Действие
Идентификатор [Int32]
3655
Количество действий [ActionEnum]
Passive
Категория действия [ActionCategory]
Неизвестный тип действия (Unknown)
Дополнительная информация [String]
{"school":null}