Entity: Exorcist
материал
- Id [Int32]
- 4331
- Отображаемое имя [LocaleString]
- English: Exorcist
- Тип материала [EntityType]
- Архетип (Archetype)
- Часть имени в URL [String]
- exorcist
- Traits [ICollection`1]
- (empty)
- Текстовое описание материала [String]
-
[Exorcist](/Archetypes.aspx?ID=171) Source Book of the Dead pg. 22
You pacify restless spirits, ghosts, and haunts, capturing fragments of them and using their vengeful energies to fuel your own powers while purifying the spirit. You store these ghosts within a magical vessel called a spirit dwelling. This spirit dwelling might be a treasured family heirloom, an item you crafted expressly to help with exorcisms, or even just an odd trinket you found that happens to do the job.
While the motivations of exorcists run the gamut, most are compassionate individuals who believe that every ghost, haunt, and spirit is simply a lost soul in need of rest. They collect spirits expressly for the purposes of offering them comfort, guidance, and absolution. After an exorcist's ministrations, these spirits are freed of their burdens, emotion, and regrets and are reabsorbed into the River of Souls. Although exorcists rarely gather in one place, many different religions employ them to deal with spiritual threats.
Exorcists are most commonly found among the faithful of Ashava the True Spark (the empyreal lord of dancers), but among the major deities of the Inner Sea region, Sarenrae, Pharasma, and even Shelyn count a fair number of exorcists among their faithful. Exorcists can come from any walk of life, but many are redeemer champions, clerics, or monks. Apart from the role of the spirit dwelling, exorcism practices can vary. For example, a bard or rogue might attract spirits with trickery, charm, or empty promises. In contrast, a cleric of Pharasma could take a more severe route, demanding the spirits return to the natural order of things.
Additional Feats This archetype has some feats at a level other than their original level. Such feats are marked with a *.
Click here for the full rules on Additional Feats.
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========== [prerequisite_markdown] ==========
Trained in Occultism or Trained in Religion
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
You pacify restless spirits , ghosts , and haunts , capturing fragments of them and using their vengeful energies to fuel your own powers while …
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: archetype-171 Suffix: /Archetypes.aspx?ID=171
- Sources [ICollection`1]
- Book of the Dead (pg. 22)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Архетип
- Идентификатор [Int32]
- 4331
- Уровень [Int32]
- 4
- Дополнительная информация [String]
- null
- ID посвящения [Feat]
- Exorcist Dedication
- Feats [ICollection`1]
-
Sense Unholiness
Sense the Unseen
Spiritual Sense
Blind-Fight
Sense the Unseen
Sense Evil
Blind-Fight
Exorcist Dedication
Cast Out
Spirit's Absolution
Spirit's Anguish
Enticing Dwelling
Spiritual Sense