Entity: Guardian

материал
Id [Int32]
4528
Отображаемое имя [LocaleString]
English: Guardian
Тип материала [EntityType]
Класс (Class)
Часть имени в URL [String]
guardian
Traits [ICollection`1]
(empty)
Текстовое описание материала [String]
[Guardian](/Classes.aspx?ID=67)

Source Battlecry! pg. 37

Death and danger from all manner of enemies threaten all that you and your companions hold dear. But you are the shield, the steel wall that holds back the tide of opposition. You’re clad in armor you wear like a second skin and can angle it to protect yourself and your allies from damage and keep foes at bay. Allies look to you to safeguard them, whether they stand beside you on the battlefield or remain on the back lines, and enemies see you for the imposing threat you are. Be it to friend or foe, your presence is difficult to ignore.

Key Attribute: Strength
At 1st level, your class gives you an attribute boost to Strength.

Hit Points: 12 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.

Roleplaying the Guardian During Combat Encounters... You’re unparalleled in your use of armor, squeezing every last drop of protection it offers. You take hits meant for your most vulnerable allies. You can also taunt your foes, drawing their ire and attention so they attack you instead of others. During Social Encounters... Depending on your background, you might be friendly or coercive during negotiations. You usually feel more comfortable on the field of battle when you can more easily tell friend from foe, but that doesn’t mean you can’t bond with other soldiers or those who have had experiences similar to yours. While Exploring... You remain vigilant against possible threats, ready to step up at a moment’s notice. Constantly wearing armor has made you stronger, allowing you to surmount physical challenges such as moving heavy objects or scaling walls. In Downtime... Your armor and shield might have gotten damaged during your latest adventures, so you often spend time repairing and maintaining them. You might also earn some extra coin doing manual labor or extra work as a town guard. You Might...
  • Stand firm in the face of seemingly insurmountable odds, trusting in the strength of your armor to pull you through.
  • Good-naturedly joke about how the damage you’ve taken has effectively saved the lives of your companions.
  • Be slow to trust the motives of anyone who isn’t one of your allies, assuming they mean to do you harm.
Others Probably...
  • Appreciate the sturdiness of your armor, especially when it absorbs an attack meant for them.
  • Don’t understand why you’d want to put yourself in danger by taunting enemies.
  • Feel safer when you’re standing near them on the field of battle.
Initial Proficiencies At 1st level, you gain the listed proficiency ranks in the following statistics. You’re untrained in anything not listed unless you gain a better proficiency rank in some other way. Perception Trained in Perception Saving Throws Expert in Fortitude
Trained in Reflex
Expert in Will Skills Trained in [Athletics](/Skills.aspx?ID=36)
Trained in a number of additional skills equal to 3 plus your Intelligence modifier Attacks Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks Defenses Trained in all armor
Trained in unarmored defense Class DC Trained in guardian class DC Class Features You gain these features as Guardian. Features gained at higher levels list the levels at which you gain them next to the features' names.
Your Level Class Features
1Ancestry and background, attribute boosts, initial proficiencies, guardian feat, guardian’s armor, Shield Block, Taunt, guardian’s techniques
2Guardian feat, skill feat
3General feat, skill increase, tough to kill
4Guardian feat, skill feat
5Ancestry feat, attribute boosts, skill increase, unbreakable expertise, weapon expertise
6Guardian feat, skill feat
7General feat, reaction time, reflex expertise, skill increase
8Guardian feat, skill feat
9Ancestry feat, battle hardened, guardian expertise, skill increase
10Attribute boosts, guardian feat, skill feat
11General feat, skill increase, unbreakable mastery, weapon specialization
12Guardian feat, skill feat
13Ancestry feat, skill increase, weapon mastery
14Guardian feat, skill feat
15Attribute boosts, general feat, skill increase, unbreakable legend
16Guardian feat, skill feat
17Ancestry feat, greater weapon specialization, skill increase, unyielding resolve
18Guardian feat, skill feat
19General feat, guardian mastery, skill increase
20Attribute boosts, guardian feat, skill feat
Ancestry and Background In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background. Attribute Boosts In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.

At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost, and you must boost that attribute again at a later level to increase it by 1.

Initial Proficiencies At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class. Guardian Feats At 1st level and every even-numbered level thereafter, you gain a [guardian class feat](/Feats.aspx?Traits=859). Guardian's Armor Even when you are struck, your armor protects you from some harm. While wearing medium or heavy armor, you gain resistance to physical damage equal to 1 + half your level. In addition, you can rest normally while wearing medium and heavy armor. Shield Block You gain the [Shield Block](/Feats.aspx?ID=5212) general feat, a reaction that lets you reduce damage with your shield. Taunt Often, the best way to protect your allies is to have the enemy want to attack you instead. You gain the Taunt action. Guardian's Techniques As a guardian, you have learned certain techniques to help keep your allies safe. Ever ReadyYou always gain a reaction whenever you roll initiative for combat, but you can use it only for reactions from guardian feats or class features. The GM might still rule that you can use other reactions before your first turn based on the situation, as normal. Intercept Attack You keep your charges safe from harm, even if it means you get hurt yourself. You gain the Intercept Attack reaction. Skill Feats At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat. General Feats At 3rd level and every 4 levels thereafter, you gain a general feat. Skill Increases At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you’re untrained in or become an expert in one skill in which you’re already trained.

At 7th level, you can use skill increases to become a master in a skill in which you’re already an expert, and at 15th level, you can use them to become legendary in a skill in which you’re already a master.

Tough to Kill The protectiveness of your armor ensures that even if you fall, you take longer to die. You gain the [Diehard](/Feats.aspx?ID=5140) general feat. If you already have the Diehard feat, you can retrain it when you get tough to kill. Additionally, the first time each day you’d be reduced to [dying](/Conditions.aspx?ID=69) 3 or higher, you stay at dying 2 instead. Ancestry Feats In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. Unbreakable Expertise With training, you understand how to best block hits with your armor. Your proficiency rank with medium armor and heavy armor increases to expert. Weapon Expertise Sometimes, the best defense is a good offense. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. Reaction Time You’re always on the lookout for danger and can react to it in an instant. Your proficiency rank for Perception increases to expert. At the start of each of your turns, you gain an additional reaction that you can use only for reactions from guardian feats or class features (including Shield Block). If you have the ever ready class feature, you also gain this additional reaction when you roll initiative for combat. Reflex Expertise Even in the heaviest of armors, you can brace yourself against widespread effects. Your proficiency rank for Reflex saves increases to expert. Battle Hardened Your experience in battle helps protect you against magic and toxins alike. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. Guardian Expertise Your armored form is more imposing. Your proficiency rank for your guardian class DC increases to expert. Unbreakable Mastery When clad in steel, you fend off most attacks. Your proficiency rank with medium armor and heavy armor increases to master. Your proficiency rank with light armor and unarmored defense increases to expert. Weapon Specialization You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you’re an expert. This damage increases to 3 if you’re a master, and 4 if you’re legendary. Weapon Mastery Your hours of battlefield experience grant you greater prowess. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. Unbreakable Legend You have become an almost-impenetrable bulwark. Your proficiency ranks for medium and heavy armor increase to legendary. Your proficiency ranks for light armor and unarmored defense increase to master. Greater Weapon Specialization Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary. Unyielding Resolve Stalwart as your armor, you refuse to break. Your proficiency ranks for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. Guardian Mastery You are known for your suit of armor more than the person inside. Your proficiency rank for your guardian class DC increases to master. While wearing armor, when you attempt a Reflex save to avoid a damaging effect, such as a [_fireball_](/Spells.aspx?ID=1530), you can add your armor’s item bonus to AC instead of your Dexterity modifier; if your armor has the bulwark trait, increase this bonus by 1. If you get a success when you do this, you get a critical success instead.
Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: class-67 Suffix: /Classes.aspx?ID=67
Sources [ICollection`1]
Battlecry! (pg. 37)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Класс
Идентификатор [Int32]
4528
Количество очков здоровья [Int32]
12
Тип заклинательства [SpellcastingType]
Не применяет заклинания (None)
Традиция заклинаний [Nullable`1]
Без традиции (None)
Дополнительные навыки [Int32]
0
ClassKeyAbilities [ICollection`1]
[not implemented]
ClassProgressions [ICollection`1]
(empty)
ClassTrainings [ICollection`1]
[not implemented]
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SubclassGroups [ICollection`1]
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