Entity: Rogue
материал
- Id [Int32]
- 4514
- Отображаемое имя [LocaleString]
- English: Rogue
- Тип материала [EntityType]
- Класс (Class)
- Часть имени в URL [String]
- rogue
- Traits [ICollection`1]
- (empty)
- Текстовое описание материала [String]
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[Rogue](/Classes.aspx?ID=37) Source Player Core pg. 164 2.0
You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents’ missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don’t care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.
Key Attribute: Dexterity or other
At 1st level, your class gives you an attribute boost to Dexterity or an option from rogue's racket.Hit Points: 8 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.Roleplaying the Rogue During Combat Encounters... You move about stealthily so you can catch foes unawares. You’re a precision instrument, more useful against a tough boss or distant spellcaster than against rank-and-file soldiers.During Social Encounters... Your skills give you multiple tools to influence your opposition. Pulling cons and ferreting out information are second nature to you.While Exploring... You sneak to get the drop on foes and scout for danger or traps. You’re a great asset, since you can disable traps, solve puzzles, and anticipate dangers.In Downtime... You might pick pockets or trade in illegal goods. You can also become part of a thieves’ guild, or even found one of your own.You Might... - Hone your skills through intense practice, both on your own and out in the world.
- Know where to attain illicit goods.
- Skirt or break the law because you think it’s meaningless or have your own code.
Others Probably... - Find you charming or fascinating, even if they think they know better than to trust you.
- Come to you when they need someone who is willing to take risks or use questionable methods.
- Suspect you’re motivated primarily by greed.
Initial Proficiencies At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.Perception Expert in PerceptionSaving Throws Trained in Fortitude
Expert in Reflex
Expert in WillSkills Trained in [Stealth](/Skills.aspx?ID=15)
Trained in one or more skills determined by your rogue's racket
Trained in a number of additional skills equal to 7 plus your Intelligence modifierAttacks Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacksDefenses Trained in light armor
Trained in unarmored defenseClass DC Trained in rogue class DCClass Features You gain these features as Rogue. Features gained at higher levels list the levels at which you gain them next to the features' names.Your Level Class Features 1 Ancestry and background, attribute boosts, initial proficiencies, rogue’s racket, sneak attack 1d6, surprise attack, rogue feat, skill feat 2 Rogue feat, skill feat, skill increase 3 Deny advantage, general feat, skill feat, skill increase 4 Rogue feat, skill feat, skill increase 5 Attribute boosts, ancestry feat, skill feat, skill increase, sneak attack 2d6, weapon tricks 6 Rogue feat, skill feat, skill increase 7 Evasive reflexes, general feat, skill feat, skill increase, perception mastery, weapon specialization 8 Rogue feat, skill feat, skill increase 9 Ancestry feat, debilitating strike, rogue resilience, skill feat, skill increase 10 Attribute boosts, rogue feat, skill feat, skill increase 11 General feat, rogue expertise, skill feat, skill increase, sneak attack 3d6 12 Rogue feat, skill feat, skill increase 13 Ancestry feat, improved rogue reflexes, light armor expertise, master tricks, perception legend, skill feat, skill increase 14 Rogue feat, skill feat, skill increase 15 Attribute boosts, double debilitation, general feat, greater weapon specialization, skill feat, skill increase 16 Rogue feat, skill feat, skill increase 17 Ancestry feat, skill feat, skill increase, agile mind, sneak attack 4d6 18 Rogue feat, skill feat, skill increase 19 General feat, light armor mastery, master strike, skill feat, skill increase 20 Attribute boosts, rogue feat, skill feat, skill increase Ancestry and Background In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.Attribute Boosts In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost, and must boost that attribute again at a later level to increase it by 1.
Initial Proficiencies At 1st level you gain a number of proficiencies that represent your basic training. These are noted at the start of this class.Rogue's Racket You've begun to develop your techniques and approach to a job, while building your reputation in rogues' circles. Choose a rogue's racket from the list below.Sneak Attack When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the [off-guard](/Conditions.aspx?ID=58) condition with an [agile](/Traits.aspx?ID=170) or [finesse](/Traits.aspx?ID=179) melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged [unarmed](/Traits.aspx?ID=199) attack, you deal an extra 1d6 precision damage. For a ranged attack with a [thrown](/Traits.aspx?ID=195) melee weapon, that weapon must also be agile or finesse.As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) for initiative, creatures that haven't acted are [off-guard](/Conditions.aspx?ID=58) to you.Rogue Feats At 1st level and every even-numbered level, you gain a [rogue class feat](/Feats.aspx?Traits=139).Skill Feats You gain skill feats more often than others. At 1st level and every level thereafter, you gain a [skill feat](/Feats.aspx?Traits=144).Skill Increases You gain more skill increases than members of other classes. At 2nd level and every level thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or become an expert in one skill in which you're already trained.At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.
Deny Advantage As someone who takes advantage of openings, you are careful not to leave such gaps yourself. You aren't [off-guard](/Conditions.aspx?ID=58) to [hidden](/Conditions.aspx?ID=22), [undetected](/Conditions.aspx?ID=39), or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.General Feats At 3rd level and every 4 levels thereafter, you gain a [general feat](/Feats.aspx?Traits=78).Ancestry Feats In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry's entry.Weapon Tricks You gain expert proficiency in simple weapons, martial weapons, and unarmed attacks. When you critically succeed at an attack roll against an [off-guard](/Conditions.aspx?ID=58) creature while using an [agile](/Traits.aspx?ID=170) or [finesse](/Traits.aspx?ID=179) weapon or an agile or finesse unarmed attack, you apply the [critical specialization effect](/Rules.aspx?ID=235) for that weapon or unarmed attack.Evasive Reflexes You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.Perception Mastery You've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.Weapon Specialization You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you're an expert. This damage increases to 3 if you're a master, and 4 if you're legendaryDebilitating Strike When taking advantage of an opening, you both hinder and harm your foe. You gain the Debilitating Strike free action.Rogue Resilience Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert. When you roll a success on a Fortitude save, you get a critical success instead.Rogue Expertise Your techniques are now harder to resist. Your proficiency rank for your rogue class DC increases to expert.Greater Rogue Reflexes You elude danger to a degree that few can match. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.Perception Legend You notice things almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.Light Armor Expertise You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.Master Tricks You've mastered a rogue's fighting moves. Your proficiency ranks increase to master for all simple weapons, martial weapons, and unarmed attacks.Double Debilitation Your opportunistic attacks are particularly detrimental. When you use [Debilitating Strike](/Actions.aspx?ID=11), you can apply two debilitations simultaneously; removing one removes both.Greater Weapon Specialization Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.Agile Mind You play mental games and employ cognitive tricks to throw off mind-altering effects. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.Light Armor Mastery Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.Master Strike You can incapacitate an unwary foe with a single strike. Your proficiency rank for your rogue class DC increases to master. You gain the Master Strike free action. - Есть перевод? [Nullable`1]
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- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: class-37 Suffix: /Classes.aspx?ID=37
- Sources [ICollection`1]
- Player Core (pg. 164 2.0) [Remaster]
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Класс
- Идентификатор [Int32]
- 4514
- Количество очков здоровья [Int32]
- 8
- Тип заклинательства [SpellcastingType]
- Не применяет заклинания (None)
- Традиция заклинаний [Nullable`1]
- Без традиции (None)
- Дополнительные навыки [Int32]
- 0
- ClassKeyAbilities [ICollection`1]
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- (empty)
- ClassTrainings [ICollection`1]
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