Entity: Extended Kinesis

материал
Id [Int32]
9447
Отображаемое имя [LocaleString]
English: Extended Kinesis
Тип материала [EntityType]
Навык (Feat)
Часть имени в URL [String]
extended-kinesis
Traits [ICollection`1]
Kineticist
Текстовое описание материала [String]
[Extended Kinesis](/Feats.aspx?ID=4184) <actions string="" />

Source Rage of Elements pg. 20 2.0

Prerequisites Base Kinesis


You've refined the control you can exert over your elements. Add the following options to Base Kinesis.

  • **Proliferate** You cause an existing element to expand. This works like the generate option, except that you can either create an equal quantity of the element in the same square as its source or in an adjacent square, or cause the element to expand to fill its square (making a flame bigger or turning a twig into a small tree, for example). After you proliferate an element, it reacts to the environment naturally—water you proliferated into thin air would splash back down, for example. This affects only natural forms of the element, not durable, crafted goods.
  • **Regulate** (air, fire, metal, or water only) You change the temperature of an existing element, making it colder or warmer. This can snuff out a flame or turn water to ice or steam. After this change, the element cools or warms naturally unless you Sustain the impulse. An item that gets cold or hot enough (as determined by the GM) can be used as an improvised weapon that deals 1 cold damage or 1 fire damage in addition to the damage the GM determines for the improvised weapon.
  • **Sculpt** (earth, metal, or wood only) Reshape an existing element into a small object of a design you choose. It looks crude and artificial on close examination. The sculpted element can be shaped into a functional short tool (or a long tool if your Base Kinesis can affect 1 Bulk or greater). It's too fragile and artificial to be used as a weapon or have any monetary value.

========== [cost_markdown] ==========

========== [feat_markdown] ==========

Extended Kinesis

========== [summary_markdown] ==========

You've refined the control you can exert over your elements.

========== [prerequisite_markdown] ==========

Base Kinesis

========== [requirement_markdown] ==========

========== [trigger_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: feat-4184 Suffix: /Feats.aspx?ID=4184
Sources [ICollection`1]
Rage of Elements (pg. 20 2.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Способность
Идентификатор [Int32]
9447
Категория способности [FeatCategory]
Черта класса (Class)
Уровень способности [Int32]
1
Количество действий [ActionEnum]
Неизвестное количество действий (Unknown)
Дополнительная информация [String]
{"archetype":null,"element":null,"heighten":null,"heighten_group":null,"heighten_level":null,"school":null,"frequency":null}
Archetypes [ICollection`1]
(empty)
FeatPrerequisites [ICollection`1]
(empty)