Entity: Trick Magic Item

материал
Id [Int32]
8489
Отображаемое имя [LocaleString]
English: Trick Magic Item
Тип материала [EntityType]
Навык (Feat)
Часть имени в URL [String]
trick-magic-item
Traits [ICollection`1]
Manipulate
Skill
General
Текстовое описание материала [String]
[Trick Magic Item](/Feats.aspx?ID=5229) <actions string="Single Action" />

Source Player Core pg. 264 2.0

Prerequisites Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion


You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. You must know what activating the item does, or you can’t attempt to trick it.

Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the item or situation).

If you activate a magic item that requires a spell attack modifier or spell DC and you don’t have proficiency in the relevant statistic, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you’re a master in the appropriate skill for the item’s tradition, you instead use the trained proficiency bonus; if you’re legendary, you instead use the expert proficiency bonus.

Success For the rest of the current turn, you can spend actions to activate the item as if you could normally use it.
Failure You can’t use the item or try to trick it again this turn, but you can try again on subsequent turns.
Critical Failure You can’t use the item, and you can’t try to trick it again until your next daily preparations.

========== [cost_markdown] ==========

========== [feat_markdown] ==========

Trick Magic Item

========== [summary_markdown] ==========

Activate a magic item you normally can’t activate

========== [prerequisite_markdown] ==========

Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion

========== [requirement_markdown] ==========

========== [trigger_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: feat-5229 Suffix: /Feats.aspx?ID=5229
Sources [ICollection`1]
Player Core (pg. 264 2.0) [Remaster]
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Способность
Идентификатор [Int32]
8489
Категория способности [FeatCategory]
Черта, которая не относится ни к одной из категорий (Uncategorized)
Уровень способности [Int32]
1
Количество действий [ActionEnum]
Одно действие (SingleAction)
Дополнительная информация [String]
{"archetype":null,"element":null,"heighten":null,"heighten_group":null,"heighten_level":null,"school":null,"frequency":null}
Archetypes [ICollection`1]
(empty)
FeatPrerequisites [ICollection`1]
(empty)