Entity: Call Spirit

материал
Id [Int32]
3216
Отображаемое имя [LocaleString]
English: Call Spirit
Тип материала [EntityType]
Ритуал (Ritual)
Часть имени в URL [String]
call-spirit-legacy
Traits [ICollection`1]
Necromancy
Uncommon
Текстовое описание материала [String]
[Call Spirit](/Rituals.aspx?ID=5)

Source Core Rulebook pg. 410 4.0

**Cast** 1 hour

Cost rare candles and incense worth a total value of 50 gp

Secondary Casters 1

**Primary Check** [Occultism](/Skills.aspx?ID=11) (expert) or [Religion](/Skills.aspx?ID=13) (expert)

Secondary Checks Occultism or Religion (whichever isn’t used for the primary check)

Duration up to 10 minutes


You tear the veil to the afterlife and call a spirit from its final resting place. You must call the spirit by name, and you must provide a connection to the spirit, such as a possession, a garment, or a piece of its corpse. A spirit unwilling to heed your call can attempt a Will save to avoid it; on a critical success, a trickster spirit Impersonates the spirit you meant to call. The DC of the Will save is 2 lower if you haven’t met the spirit in life. Either way, the spirit appears as a wispy form of the creature you meant to call. Each minute of the duration, you can ask the spirit a question. It can answer how it pleases or even refuse to answer. If the spirit isn’t in the afterlife (such as if it’s an undead), all results other than critical failures use the failure effect.

Critical Success The spirit is particularly cooperative, and even if it has strong reasons to deceive you, it takes a –2 circumstance penalty to its Deception checks.
Success You call the spirit.
Failure You fail to call a spirit.
Critical Failure One or more evil spirits appear and attack.

========== [summary_markdown] ==========

You tear the veil to the afterlife and call a spirit from its final resting place.

========== [primary_check_markdown] ==========

Occultism (expert) or Religion (expert)

========== [secondary_casters_raw] ==========

1

========== [secondary_check_markdown] ==========

Occultism or Religion (whichever isn’t used for the primary check)

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: ritual-5 Suffix: /Rituals.aspx?ID=5
Sources [ICollection`1]
Core Rulebook (pg. 410 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Ритуал
Идентификатор [Int32]
3216
Уровень ритуала [Int32]
5
Продолжительность ритуала в секундах [Int32]
3600
Время действия эффекта ритуала в секундах [Int32]
600
Элементы ритуала [ElementEnum[]]
(empty)
Дальнность ритуала [Int32]
-1
Ранг основной проверки [TrainingRank]
Обученный (Trained)
Дополнительная информация об основной проверке [LocaleString]
English: expert
Количество дополнительных заклинателей [Int32]
1
Максимальное количество дополнительных заклинателей [Int32]
1
Дополнительная информация о дополнительных заклинателях [LocaleString]
null
Дальность ритуала [LocaleString]
null
Цель ритуала [LocaleString]
null
Стоимость ритуала [LocaleString]
English: rare candles and incense worth a total value of 50 gp
Требования к ритуалу [LocaleString]
null
Area [RitualArea]
null
Checks [ICollection`1]
[not implemented]
[not implemented]
[not implemented]
[not implemented]