Entity: City Of Sin

материал
Id [Int32]
3361
Отображаемое имя [LocaleString]
English: City Of Sin
Тип материала [EntityType]
Ритуал (Ritual)
Часть имени в URL [String]
city-of-sin
Traits [ICollection`1]
Mental
Uncommon
Mythic
Emotion
Текстовое описание материала [String]
[City Of Sin](/MythicRituals.aspx?ID=190)

Source War of Immortals pg. 159

**Cast** 7 days

Secondary Casters 2

**Primary Check** [Diplomacy](/Skills.aspx?ID=39) (mythic) or [Society](/Skills.aspx?ID=47) (mythic);

Secondary Checks Intimidation , Underworld Lore

**Area** 7-mile radius circle centered on you

Duration 1 month


Each day during the casting of this ritual, intelligent creatures within range become increasingly prone to shed their inhibitions and give in to whatever tempts them. Exposed communities experience increases in crime, vice, and violence (however the community defines those vices). At the ritual's culmination, chaos ensues as everyone from every walk of life chooses temptation over faithfulness to their convictions.

Critical Success Intelligent creatures in the ritual’s area might betray even their most closely held convictions, including behaviors anathema to their class or faith. They take a –4 circumstance penalty to saves against mental effects and to their Coerce and Request DCs.
Success Intelligent creatures in the ritual’s area become more likely to give in to temptation, indulging vices and violating all but the strongest convictions. They take a –2 circumstance penalty to saves against mental effects and to their Coerce and Request DCs.
Failure Intelligent creatures in the ritual’s radius behave normally but gain the general sense that something unnatural tried to manipulate their actions.
Critical Failure As failure above, except communities of intelligent creatures in the ritual’s area bond over any events they experienced during the ritual’s casting. They commit themselves to shared principles for behavior, gaining a +2 circumstance bonus to saves against mental effects and to their Coerce and Request DCs for 1 week.

========== [summary_markdown] ==========

Each day during the casting of this ritual, intelligent creatures within range become increasingly prone to shed their inhibitions and give in to whatever tempts them.

========== [primary_check_markdown] ==========

Diplomacy (mythic) or Society (mythic);

========== [secondary_casters_raw] ==========

2

========== [secondary_check_markdown] ==========

Intimidation, Underworld Lore

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: ritual-190 Suffix: /MythicRituals.aspx?ID=190
Sources [ICollection`1]
War of Immortals (pg. 159)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Ритуал
Идентификатор [Int32]
3361
Уровень ритуала [Int32]
7
Продолжительность ритуала в секундах [Int32]
604800
Время действия эффекта ритуала в секундах [Int32]
2592000
Элементы ритуала [ElementEnum[]]
(empty)
Дальнность ритуала [Int32]
-1
Ранг основной проверки [TrainingRank]
Обученный (Trained)
Дополнительная информация об основной проверке [LocaleString]
English: mythic
Количество дополнительных заклинателей [Int32]
2
Максимальное количество дополнительных заклинателей [Int32]
2
Дополнительная информация о дополнительных заклинателях [LocaleString]
null
Дальность ритуала [LocaleString]
null
Цель ритуала [LocaleString]
null
Стоимость ритуала [LocaleString]
null
Требования к ритуалу [LocaleString]
null
Area [RitualArea]
НЕ РЕАЛИЗОВАНО: Pf2e.Database.Model.Structure.RitualRelation.RitualArea
Checks [ICollection`1]
[not implemented]
[not implemented]
[not implemented]
[not implemented]