Entity: Control Weather

материал
Id [Int32]
3220
Отображаемое имя [LocaleString]
English: Control Weather
Тип материала [EntityType]
Ритуал (Ritual)
Часть имени в URL [String]
control-weather-legacy
Traits [ICollection`1]
Evocation
Uncommon
Текстовое описание материала [String]
[Control Weather](/Rituals.aspx?ID=9)

Source Core Rulebook pg. 411 4.0

**Cast** 1 day

Secondary Casters 1

**Primary Check** [Nature](/Skills.aspx?ID=10) (master)

Secondary Checks Survival

**Area** 2-mile-radius circle centered on you

Duration 4d12 hours


You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season:

You can’t specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes.

  • Spring drizzle, heat, hurricane, sleet, thunderstorm, tornado
  • Summer drizzle, downpour, extreme heat, hail, heat
  • Autumn cold weather, fog, mild heat, sleet
  • Winter blizzard, mild cold, extreme cold, thaw

Critical Success You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to 16d12).
Success You change the weather as desired.
Failure You fail to change the weather as desired.
Critical Failure The weather changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, a terrible storm emerges when you would prefer good weather).


Heightened (9th) You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season’s list.

========== [summary_markdown] ==========

You alter the weather.

========== [primary_check_markdown] ==========

Nature (master)

========== [secondary_casters_raw] ==========

1

========== [secondary_check_markdown] ==========

Survival

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: ritual-9 Suffix: /Rituals.aspx?ID=9
Sources [ICollection`1]
Core Rulebook (pg. 411 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Ритуал
Идентификатор [Int32]
3220
Уровень ритуала [Int32]
8
Продолжительность ритуала в секундах [Int32]
86400
Время действия эффекта ритуала в секундах [Int32]
43200
Элементы ритуала [ElementEnum[]]
(empty)
Дальнность ритуала [Int32]
-1
Ранг основной проверки [TrainingRank]
Обученный (Trained)
Дополнительная информация об основной проверке [LocaleString]
English: master
Количество дополнительных заклинателей [Int32]
1
Максимальное количество дополнительных заклинателей [Int32]
1
Дополнительная информация о дополнительных заклинателях [LocaleString]
null
Дальность ритуала [LocaleString]
null
Цель ритуала [LocaleString]
null
Стоимость ритуала [LocaleString]
null
Требования к ритуалу [LocaleString]
null
Area [RitualArea]
НЕ РЕАЛИЗОВАНО: Pf2e.Database.Model.Structure.RitualRelation.RitualArea
Checks [ICollection`1]
[not implemented]
[not implemented]