Entity: Create Undead
материал
- Id [Int32]
- 3221
- Отображаемое имя [LocaleString]
- English: Create Undead
- Тип материала [EntityType]
- Ритуал (Ritual)
- Часть имени в URL [String]
- create-undead-legacy
- Traits [ICollection`1]
-
Evil
Necromancy
Uncommon - Текстовое описание материала [String]
-
[Create Undead](/Rituals.aspx?ID=10) Source Core Rulebook pg. 411 4.0
**Cast** 1 day
Cost black onyx, see Table 7–1
Secondary Casters 1
**Primary Check** [Arcana](/Skills.aspx?ID=2) (expert), [Occultism](/Skills.aspx?ID=11) (expert), or [Religion](/Skills.aspx?ID=13) (expert)
Secondary Checks Religion
Range 10 feet
Target(s) 1 dead creature
You transform the target into an undead creature with a level up to that allowed in Table 7–1. There are many versions of this ritual, each specific to a particular type of undead (one ritual for all zombies, one for skeletons, one for ghouls, and so on), and the rituals that create rare undead are also rare. Some forms of undead, such as liches, form using their own unique methods and can’t be created with a version of create undead.
Table 7-1: Creature Creation Rituals
**Creature Level** **Spell Level Required** **Cost** -1 or 0 2 15 gp 1 2 60 gp 2 3 105 gp 3 3 180 gp 4 4 300 gp 5 4 480 gp 6 5 750 gp 7 5 1,080 gp 8 6 1,500 gp 9 6 2,100 gp 10 7 3,000 gp 11 7 4,200 gp 12 8 6,000 gp 13 8 9,000 gp 14 9 13,500 gp 15 9 19,500 gp 16 10 30,000 gp 17 10 45,000 gp Critical Success The target becomes an undead creature of the appropriate type. If it’s at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it’s intelligent and doesn’t become a minion, the undead is helpful to you for awakening it, though it’s still a horrid and evil creature. If it’s unintelligent and doesn’t become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands.
Success As critical success, except an intelligent undead that doesn’t become your minion is only friendly to you, and an unintelligent undead that doesn’t become your minion leaves you alone unless you attack it. It marauds the local area rather than following your command.
Failure You fail to create the undead.
Critical Failure You create the undead, but its soul, tortured by your foul necromancy, is full of nothing but hatred for you. It attempts to destroy you.========== [summary_markdown] ==========
You transform the target into an undead creature.
========== [primary_check_markdown] ==========
Arcana (expert), Occultism (expert), or Religion (expert)
========== [secondary_casters_raw] ==========
1
========== [secondary_check_markdown] ==========
Religion
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: ritual-10 Suffix: /Rituals.aspx?ID=10
- Sources [ICollection`1]
- Core Rulebook (pg. 411 4.0)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Ритуал
- Идентификатор [Int32]
- 3221
- Уровень ритуала [Int32]
- 2
- Продолжительность ритуала в секундах [Int32]
- 86400
- Время действия эффекта ритуала в секундах [Int32]
- -1
- Элементы ритуала [ElementEnum[]]
- (empty)
- Дальнность ритуала [Int32]
- 10
- Ранг основной проверки [TrainingRank]
- Обученный (Trained)
- Дополнительная информация об основной проверке [LocaleString]
- English: expert
- Количество дополнительных заклинателей [Int32]
- 1
- Максимальное количество дополнительных заклинателей [Int32]
- 1
- Дополнительная информация о дополнительных заклинателях [LocaleString]
- null
- Дальность ритуала [LocaleString]
- English: 10 feet
- Цель ритуала [LocaleString]
- English: 1 dead creature
- Стоимость ритуала [LocaleString]
- English: black onyx, see Table 7–1
- Требования к ритуалу [LocaleString]
- null
- Area [RitualArea]
- null
- Checks [ICollection`1]
-
[not implemented]
[not implemented]
[not implemented]
[not implemented]