Entity: Recall Past Life

материал
Id [Int32]
3288
Отображаемое имя [LocaleString]
English: Recall Past Life
Тип материала [EntityType]
Ритуал (Ritual)
Часть имени в URL [String]
recall-past-life
Traits [ICollection`1]
Necromancy
Rare
Текстовое описание материала [String]
[Recall Past Life](/Rituals.aspx?ID=88)

Source Dark Archive pg. 146

**Cast** 3 days

Cost 100 gp in special wine and symbolic herbs

Secondary Casters 2

**Primary Check** [Occultism](/Skills.aspx?ID=11) (master) or [Religion](/Skills.aspx?ID=13) (master)

Secondary Checks Crafting

Target(s) the secondary caster who doesn't perform the Crafting check

Duration 1 day


You and the secondary casters spend 2 days drawing sigils on one another. At the end of the second day, the secondary caster responsible for the Crafting check carefully mixes the wine with the herbs and a small amount of saliva or blood from the target. The target then drinks the concoction, entering a state of metaphorical death and rebirth, their body becoming comatose for the final day of the ritual. During this time, you and the other secondary caster bathe the body in dirt, symbolizing a grave, and sprinkle the remainder of the wine around the body. If done properly, swaddled baby orchids grow around the area, enveloping the body in a bed of flowers.

On the final hour, the target returns to life, waking up temporarily possessed by an incarnation from one of their past lives. Though they retain the memories from their current life, their demeanor and personality are different for the remaining duration of the ritual, and they also remember vivid details from their past life. Unfortunately, it's impossible to choose a particular past self or to know whether a given former incarnation has good or bad intentions.

Critical Success The target's personality reverts to a previous incarnation, determined by the GM. Normally they keep their abilities, but in rare cases, the GM might determine that the past incarnation has a different set of abilities based on their previous life. The lingering knowledge of the past incarnation is powerful and sticks with the target, allowing them to retrain one of their skills increases into a skill in which the past incarnation was particularly talented; the list of possible skills depends on the nature of the past incarnation and is determined by the GM.
Success As critical success, except there's no lingering knowledge, and the target isn't able to retrain a skill increase.
Failure Nothing happens, though the target's unconscious state is disturbing, and they wake up fatigued as well as likely hungry and thirsty.
Critical Failure The sigils are drawn improperly, or the wine was tainted. The swaddled baby orchids that grow around the body scream at the moment when the target would've awakened. The target dies and immediately animates as a malevolent zombie that carries the rot with them and seeks to destroy their former allies. Use the statistics for a husk zombie, or another zombie as appropriate for the target's ancestry.

========== [summary_markdown] ==========

You and the secondary casters spend 2 days drawing sigils on one another.

========== [primary_check_markdown] ==========

Occultism (master) or Religion (master)

========== [secondary_casters_raw] ==========

2

========== [secondary_check_markdown] ==========

Crafting

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: ritual-88 Suffix: /Rituals.aspx?ID=88
Sources [ICollection`1]
Dark Archive (pg. 146)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Ритуал
Идентификатор [Int32]
3288
Уровень ритуала [Int32]
4
Продолжительность ритуала в секундах [Int32]
259200
Время действия эффекта ритуала в секундах [Int32]
86400
Элементы ритуала [ElementEnum[]]
(empty)
Дальнность ритуала [Int32]
-1
Ранг основной проверки [TrainingRank]
Обученный (Trained)
Дополнительная информация об основной проверке [LocaleString]
English: master
Количество дополнительных заклинателей [Int32]
2
Максимальное количество дополнительных заклинателей [Int32]
2
Дополнительная информация о дополнительных заклинателях [LocaleString]
null
Дальность ритуала [LocaleString]
null
Цель ритуала [LocaleString]
English: the secondary caster who doesn't perform the Crafting check
Стоимость ритуала [LocaleString]
English: 100 gp in special wine and symbolic herbs
Требования к ритуалу [LocaleString]
null
Area [RitualArea]
null
Checks [ICollection`1]
[not implemented]
[not implemented]
[not implemented]