Entity: Unseen Heralds

материал
Id [Int32]
3305
Отображаемое имя [LocaleString]
English: Unseen Heralds
Тип материала [EntityType]
Ритуал (Ritual)
Часть имени в URL [String]
unseen-heralds
Traits [ICollection`1]
Illusion
Uncommon
Visual
Auditory
Текстовое описание материала [String]
[Unseen Heralds](/Rituals.aspx?ID=106)

Source Wake the Dead #2 pg. 29

**Cast** 1 day

Cost rare oils, salts, and herbs worth a total value of 15gp

Secondary Casters 2

**Primary Check** [Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11) (expert)

Secondary Checks Arcana or Occultism (whichever isn't used for the primary check), Diplomacy

**Area** 100 feet x 100 feet, up to 20 feet high

Duration 1 year


Although this spell has spread throughout the Inner Sea, it likely came first from Nex, where it is used to raise alarms or notify the populace of new policies. In any case, the ritual works by placing several simple illusions throughout the area, allowing the caster to transmit their voice throughout the area.

Critical Success The ritual creates six 'mouths', like magic mouths, at places you select within the area. By spending a single action with the concentrate trait, you can command the mouths to speak—they can say anything you like, and you can set them to repeat messages or announcements at any interval you choose. You can also choose to have only certain mouths speak. Any secondary casters you include in the ritual, even beyond the two required, can speak through the mouths in the same way you can.
Success As critical success, but the ritual creates three mouths
Failure The ritual has no effect
Critical Failure The mouths form, and promptly start screaming, gibbering, and/or swearing at passers by—it is impossible to get any rest or relaxation within hearing range of the mouths until their magic wears out in about a day.


Heightened (6th) The area of the ritual is now 1 mile x 1 mile, and it produces 30 mouths, (60 on a crit success). The cost of the ritual increases to 300 gp

Heightened (9th) The area of the ritual is now 100 mile x 100 mile, and it produces 500 mouths, (1000 on a crit success). You can place mouths based on criteria. The cost of the ritual increases to 5,000 gp

========== [summary_markdown] ==========

The ritual works by placing several simple illusions throughout the area, allowing the caster to transmit their voice throughout the area.

========== [primary_check_markdown] ==========

Arcana or Occultism (expert)

========== [secondary_casters_raw] ==========

2

========== [secondary_check_markdown] ==========

Arcana or Occultism (whichever isn't used for the primary check), Diplomacy

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: ritual-106 Suffix: /Rituals.aspx?ID=106
Sources [ICollection`1]
Wake the Dead #2 (pg. 29)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Ритуал
Идентификатор [Int32]
3305
Уровень ритуала [Int32]
3
Продолжительность ритуала в секундах [Int32]
86400
Время действия эффекта ритуала в секундах [Int32]
31536000
Элементы ритуала [ElementEnum[]]
(empty)
Дальнность ритуала [Int32]
-1
Ранг основной проверки [TrainingRank]
Обученный (Trained)
Дополнительная информация об основной проверке [LocaleString]
English: expert
Количество дополнительных заклинателей [Int32]
2
Максимальное количество дополнительных заклинателей [Int32]
2
Дополнительная информация о дополнительных заклинателях [LocaleString]
null
Дальность ритуала [LocaleString]
null
Цель ритуала [LocaleString]
null
Стоимость ритуала [LocaleString]
English: rare oils, salts, and herbs worth a total value of 15gp
Требования к ритуалу [LocaleString]
null
Area [RitualArea]
НЕ РЕАЛИЗОВАНО: Pf2e.Database.Model.Structure.RitualRelation.RitualArea
Checks [ICollection`1]
[not implemented]
[not implemented]
[not implemented]
[not implemented]
[not implemented]