Entity: Abyssal Plague
материал
- Id [Int32]
- 1061
- Отображаемое имя [LocaleString]
- English: Abyssal Plague
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- abyssal-plague
- Traits [ICollection`1]
-
Chaotic
Evil
Necromancy
Disease - Текстовое описание материала [String]
-
[Abyssal Plague](/Spells.aspx?ID=1) Source Core Rulebook pg. 316 4.0
Bloodline Demonic
Patron Theme Wilding Steward
**Range** touch
Target 1 creature
**Saving Throw** Fortitude
Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss. The effect is based on the target's Fortitude save.
Abyssal Plague (disease); Level 9. The target can't recover from the drained condition from Abyssal plague until the disease is cured. Stage 1 drained 1 (1 day); Stage 2 drained increases by 2 (1 day).
Critical Success The target is unaffected.
Success The target takes 2 evil damage per spell level, and takes a –2 status penalty to saves against Abyssal plague for 1 day or until the target contracts it, whichever comes first.
Failure The target is afflicted with Abyssal plague at stage 1.
Critical Failure The target is afflicted with Abyssal plague at stage 2.========== [range] ==========
0
========== [range_raw] ==========
touch
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
Inflict a draining curse.
========== [tradition_markdown] ==========
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
Fortitude
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-1 Suffix: /Spells.aspx?ID=1
- Sources [ICollection`1]
- Core Rulebook (pg. 316 4.0)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 1061
- Level [Int32]
- 5
- Фокус? [Boolean]
- False
- Количество действий [ActionEnum]
- Два действия (TwoActions)
- Время длительности заклинания [Nullable`1]
- -1
- Дальность заклинания [Int32]
- 0
- Традиции заклинания [SpellTradition[]]
-
Сакральная традиция (Divine)
Оккультная традиция (Occult) - Элементы заклинания [ElementEnum[]]
- (empty)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- English: 1 creature
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- (empty)
- SpellDefenses [ICollection`1]
- (empty)