Entity: Abyssal Wrath

материал
Id [Int32]
1551
Отображаемое имя [LocaleString]
English: Abyssal Wrath
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
abyssal-wrath
Traits [ICollection`1]
Evocation
Uncommon
Sorcerer
Focus
Текстовое описание материала [String]
[Abyssal Wrath](/Spells.aspx?ID=492) <actions string="Two Actions" />

Source Core Rulebook pg. 402 4.0

Bloodline Demonic

Cast somatic, verbal

Area 60-foot cone

**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex

You evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below.

Abyssal Wrath

**1d4****Realm****Manifestation****Damage Type**
1SkiesBolts and lightning and flying debrisBludgeoning and electricity
2DepthsAcid and demonic shellsAcid and slashing
3FrozenFrigid air and iceBludgeoning and cold
4VolcanicJagged volcanic rocks and magmaFire and piercing

You deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage).

Heightened (+1) The damage for each type increases by 1d6.

========== [range] ==========

========== [range_raw] ==========

========== [bloodline_markdown] ==========

Demonic

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

You evoke the energy of an Abyssal realm.

========== [tradition_markdown] ==========

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

basic Reflex

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-492 Suffix: /Spells.aspx?ID=492
Sources [ICollection`1]
Core Rulebook (pg. 402 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1551
Level [Int32]
5
Фокус? [Boolean]
True
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
-1
Традиции заклинания [SpellTradition[]]
(empty)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
[not implemented]
SpellDefenses [ICollection`1]
(empty)