Entity: Abyssal Wrath
материал
- Id [Int32]
- 1551
- Отображаемое имя [LocaleString]
- English: Abyssal Wrath
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- abyssal-wrath
- Traits [ICollection`1]
-
Evocation
Uncommon
Sorcerer
Focus - Текстовое описание материала [String]
-
[Abyssal Wrath](/Spells.aspx?ID=492) Source Core Rulebook pg. 402 4.0
Bloodline Demonic
Area 60-foot cone
**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex
You evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below.
Abyssal Wrath
**1d4** **Realm** **Manifestation** **Damage Type** 1 Skies Bolts and lightning and flying debris Bludgeoning and electricity 2 Depths Acid and demonic shells Acid and slashing 3 Frozen Frigid air and ice Bludgeoning and cold 4 Volcanic Jagged volcanic rocks and magma Fire and piercing
You deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage).
Heightened (+1) The damage for each type increases by 1d6.
========== [range] ==========
========== [range_raw] ==========
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
You evoke the energy of an Abyssal realm.
========== [tradition_markdown] ==========
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
basic Reflex
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-492 Suffix: /Spells.aspx?ID=492
- Sources [ICollection`1]
- Core Rulebook (pg. 402 4.0)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 1551
- Level [Int32]
- 5
- Фокус? [Boolean]
- True
- Количество действий [ActionEnum]
- Два действия (TwoActions)
- Время длительности заклинания [Nullable`1]
- -1
- Дальность заклинания [Int32]
- -1
- Традиции заклинания [SpellTradition[]]
- (empty)
- Элементы заклинания [ElementEnum[]]
- (empty)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- null
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- [not implemented]
- SpellDefenses [ICollection`1]
- (empty)