Entity: Bound in Death

материал
Id [Int32]
2848
Отображаемое имя [LocaleString]
English: Bound in Death
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
bound-in-death
Traits [ICollection`1]
Necromancy
Uncommon
Curse
Текстовое описание материала [String]
[Bound in Death](/Spells.aspx?ID=1262) <actions string="Two Actions" />

May contain spoilers from Blood Lords

Source Pathfinder #186: Ghost King's Rage pg. 75

Traditions Arcane, Divine, Occult

Cast somatic, verbal

**Range** 60 feet

Target 1 enemy

**Saving Throw** Will

Duration sustained up to 1 minute


You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes. You create a life link between yourself and the target. Each time an effect damages you, the target attempts a Will save, which can cause it to take part of the damage, as detailed below. The spell ends if the target is ever more than 120 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved, and then the spell ends.

Each time you sustain this spell, you can choose to deal 6d8 damage to yourself, which can be reduced with bound in death as normal.

Critical Success The damage you take is unaffected, and the spell ends.
Success The damage you take is unaffected, and the target can't take damage from bound in death for 1 round.
Failure The target takes half the damage of the effect instead of you, then can't take damage from bound in death for 1 round. Apply any immunity, resistances, or weaknesses you have to the damage before halving it, and the target still applies any immunity, resistances, weaknesses, and the like it has.
Critical Failure The target takes half the damage of the effect.


Heightened (+2) The damage you can choose to deal to yourself each time you sustain the spell increases by 3d8.

========== [range] ==========

60

========== [range_raw] ==========

60 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.

========== [tradition_markdown] ==========

Arcane, Divine, Occult

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Will

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-1262 Suffix: /Spells.aspx?ID=1262
Sources [ICollection`1]
Pathfinder #186: Ghost King's Rage (pg. 75)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
2848
Level [Int32]
6
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
60
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Сакральная традиция (Divine)
Оккультная традиция (Occult)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 enemy
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)