Entity: Charm

материал
Id [Int32]
1094
Отображаемое имя [LocaleString]
English: Charm
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
charm-legacy
Traits [ICollection`1]
Enchantment
Incapacitation
Mental
Emotion
Текстовое описание материала [String]
[Charm](/Spells.aspx?ID=34) <actions string="Two Actions" />

Source Core Rulebook pg. 322 4.0

Traditions Arcane, Occult, Primal

Bloodlines Diabolic, Fey, Nymph

Deities Ardad Lili, Asmodeus, Belial, Calistria, Conqueror Worm, Corosbel, Hathor, Nalinivati, Nyarlathotep (The Faceless Sphinx), Ozranvial, Ravithra, Razmir, Sturovenen, The Green Mother, Ussharassim, Velgaas, Zura

Cast somatic, verbal

**Range** 30 feet

Target 1 creature

**Saving Throw** Will

Duration 1 hour


To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.

You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.

Critical Success The target is unaffected and aware you tried to charm it.
Success The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell (see Identifying Spells).
Failure The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile actions against you.
Critical Failure The target's attitude becomes helpful toward you, and it can't use hostile actions against you.


Heightened (4th) The duration lasts until the next time you make your daily preparations.

Heightened (8th) The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.

========== [range] ==========

30

========== [range_raw] ==========

30 feet

========== [bloodline_markdown] ==========

Diabolic, Fey, Nymph

========== [cost_markdown] ==========

========== [deity_markdown] ==========

Ardad Lili, Asmodeus, Belial, Calistria, Conqueror Worm, Corosbel, Hathor, Nalinivati, Nyarlathotep (The Faceless Sphinx), Ozranvial, Ravithra, Razmir, Sturovenen, The Green Mother, Ussharassim, Velgaas, Zura

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

A creature becomes more friendly to you.

========== [tradition_markdown] ==========

Arcane, Occult, Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Will

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-34 Suffix: /Spells.aspx?ID=34
Sources [ICollection`1]
Core Rulebook (pg. 322 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1094
Level [Int32]
1
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
3600
Дальность заклинания [Int32]
30
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Оккультная традиция (Occult)
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 creature
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)