Entity: Chromatic Armor

материал
Id [Int32]
932
Отображаемое имя [LocaleString]
English: Chromatic Armor
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
chromatic-armor
Traits [ICollection`1]
Abjuration
Light
Текстовое описание материала [String]
[Chromatic Armor](/Spells.aspx?ID=881) <actions string="Two Actions or Three Actions" />

Source Secrets of Magic pg. 95 2.0

Traditions Arcane, Occult

Cast somatic, verbal

**Range** touch

Target 1 willing creature

Duration 1 minute


You wrap the target in armor made of sheets of colored light. The armor sheds bright light for 20 feet (and dim light for the next 20 feet). Whenever a creature attacks the target and is adjacent to it, the attacker must attempt a Will save at the end of its action. On a failure, it becomes dazzled until the end of its next turn. Regardless of the result of the save, the attacker is temporarily immune until the end of its next turn. The dazzling effect has the light and visual traits.

When you cast the spell, roll 1d8 twice on the table below to see the armor's colors (rerolling any duplicates). Each color grants resistance 5 to the indicated damage type. If you spend three actions to Cast the Spell, roll three times instead.

  1. Red fire
  2. Orange acid
  3. Yellow electricity
  4. Green poison
  5. Blue sonic
  6. Indigo mental
  7. Violet force
  8. Matching Color The armor becomes the color matching the type of damage the target took most recently in the past minute. If it didn't take any of those seven types of damage or the armor is already that color, roll again, rerolling any results of 8.


Heightened (+3) The resistance is increased by 5.

========== [range] ==========

0

========== [range_raw] ==========

touch

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Glowing armor sheds light, dazzling foes and granting random resistances.

========== [tradition_markdown] ==========

Arcane, Occult

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-881 Suffix: /Spells.aspx?ID=881
Sources [ICollection`1]
Secrets of Magic (pg. 95 2.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
932
Level [Int32]
4
Фокус? [Boolean]
False
Количество действий [ActionEnum]
TwoActionsToThreeActions
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
0
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Оккультная традиция (Occult)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 willing creature
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)