Entity: Desiccate

материал
Id [Int32]
2667
Отображаемое имя [LocaleString]
English: Desiccate
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
desiccate
Traits [ICollection`1]
Negative
Manipulate
Void
Concentrate
Текстовое описание материала [String]
[Desiccate](/Spells.aspx?ID=1484) <actions string="Two Actions" />

Source Player Core pg. 323 2.0

Traditions Arcane, Primal

Deity Tresmalvos

**Range** 500 feet

Target any number of living creatures

**Defense** [basic](/Rules.aspx?ID=329) Fortitude

You pull the moisture from the targets' bodies, dealing 10d10 void damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to desiccate.


Heightened (+1) The damage increases by 1d10.

========== [range] ==========

500

========== [range_raw] ==========

500 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

Tresmalvos

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Pull moisture from creatures, damaging them.

========== [tradition_markdown] ==========

Arcane, Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

basic Fortitude

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-1484 Suffix: /Spells.aspx?ID=1484
Sources [ICollection`1]
Player Core (pg. 323 2.0) [Remaster]
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
2667
Level [Int32]
8
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
500
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: any number of living creatures
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)