Entity: Detect Magic

материал
Id [Int32]
1126
Отображаемое имя [LocaleString]
English: Detect Magic
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
detect-magic-legacy
Traits [ICollection`1]
Divination
Cantrip
Detection
Текстовое описание материала [String]
[Detect Magic](/Spells.aspx?ID=66) <actions string="Two Actions" />

Source Core Rulebook pg. 328 4.0

Traditions Arcane, Divine, Occult, Primal

Spell Lists Elemental

Bloodlines Imperial, Genie, Phoenix, Harrow

Cast somatic, verbal

Area 30-foot emanation


You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.

You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.


Heightened (3rd) You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.

Heightened (4th) As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).

========== [range] ==========

========== [range_raw] ==========

========== [bloodline_markdown] ==========

Imperial, Genie, Phoenix, Harrow

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Sense whether magic is nearby.

========== [tradition_markdown] ==========

Arcane, Divine, Occult, Primal, Elemental

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-66 Suffix: /Spells.aspx?ID=66
Sources [ICollection`1]
Core Rulebook (pg. 328 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1126
Level [Int32]
0
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
-1
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Сакральная традиция (Divine)
Оккультная традиция (Occult)
Примальная традиция (Primal)
Элементная традиция (Elemental)
Элементы заклинания [ElementEnum[]]
Универсальный элемент (Universal)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
[not implemented]
SpellDefenses [ICollection`1]
(empty)