Entity: Detect Poison
материал
- Id [Int32]
- 2669
- Отображаемое имя [LocaleString]
- English: Detect Poison
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- detect-poison
- Traits [ICollection`1]
-
Manipulate
Uncommon
Concentrate
Detection - Текстовое описание материала [String]
-
[Detect Poison](/Spells.aspx?ID=1486) Source Player Core pg. 323 2.0
**Range** 30 feet
Target 1 object or creature
You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons.
Heightened (2nd) You learn the number and types of poison.
========== [range] ==========
30
========== [range_raw] ==========
30 feet
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
Determine whether an object or creature is poisonous or venomous.
========== [tradition_markdown] ==========
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-1486 Suffix: /Spells.aspx?ID=1486
- Sources [ICollection`1]
- Player Core (pg. 323 2.0) [Remaster]
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 2669
- Level [Int32]
- 1
- Фокус? [Boolean]
- False
- Количество действий [ActionEnum]
- Два действия (TwoActions)
- Время длительности заклинания [Nullable`1]
- -1
- Дальность заклинания [Int32]
- 30
- Традиции заклинания [SpellTradition[]]
-
Сакральная традиция (Divine)
Примальная традиция (Primal) - Элементы заклинания [ElementEnum[]]
- (empty)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- English: 1 object or creature
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- (empty)
- SpellDefenses [ICollection`1]
- (empty)