Entity: Earthquake

материал
Id [Int32]
2690
Отображаемое имя [LocaleString]
English: Earthquake
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
earthquake
Traits [ICollection`1]
Manipulate
Concentrate
Earth
Текстовое описание материала [String]
[Earthquake](/Spells.aspx?ID=1507) <actions string="Two Actions" />

Source Player Core pg. 327 2.0

Traditions Arcane, Primal

Bloodline Elemental

Deities Magrim, Treasures of the Eternal Delve, Zevgavizeb

**Range** 500 feet

Area 60-foot burst

Duration 1 round


You shake the ground, topple creatures into fissures, and collapse structures. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand.

  • **Shaking Ground** The ground is [difficult terrain](/Rules.aspx?ID=453), and creatures on it take a –2 circumstance penalty to attack rolls, AC, and skill checks.
  • **Fissures** Each creature on the ground must attempt a Reflex save at the start of its turn to keep its footing and avoid falling into 40-foot-deep fissures that open beneath it. The fissures are permanent, and their sides require successful DC 15 [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33).
  • **Collapse** Structures and ceilings might collapse. The GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure and most natural formations, DC 9 for a shoddy structure, all adjusted higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage to each creature caught in it with a [basic](/Rules.aspx?ID=329) Reflex save. A creature falls [prone](/Conditions.aspx?ID=31) unless it critically succeeds and falls into a fissure if it critically fails.

Heightened (10th) You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst.

========== [range] ==========

500

========== [range_raw] ==========

500 feet

========== [bloodline_markdown] ==========

Elemental

========== [cost_markdown] ==========

========== [deity_markdown] ==========

Magrim, Treasures of the Eternal Delve, Zevgavizeb

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Shake the ground with a devastating earthquake.

========== [tradition_markdown] ==========

Arcane, Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-1507 Suffix: /Spells.aspx?ID=1507
Sources [ICollection`1]
Player Core (pg. 327 2.0) [Remaster]
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
2690
Level [Int32]
8
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
6
Дальность заклинания [Int32]
500
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
Земля (Earth)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
[not implemented]
SpellDefenses [ICollection`1]
(empty)