Entity: Earthquake
материал
- Id [Int32]
- 2690
- Отображаемое имя [LocaleString]
- English: Earthquake
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- earthquake
- Traits [ICollection`1]
-
Manipulate
Concentrate
Earth - Текстовое описание материала [String]
-
[Earthquake](/Spells.aspx?ID=1507) Source Player Core pg. 327 2.0
Bloodline Elemental
Deities Magrim, Treasures of the Eternal Delve, Zevgavizeb
**Range** 500 feet
Area 60-foot burst
Duration 1 round
You shake the ground, topple creatures into fissures, and collapse structures. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand.
- **Shaking Ground** The ground is [difficult terrain](/Rules.aspx?ID=453), and creatures on it take a –2 circumstance penalty to attack rolls, AC, and skill checks.
- **Fissures** Each creature on the ground must attempt a Reflex save at the start of its turn to keep its footing and avoid falling into 40-foot-deep fissures that open beneath it. The fissures are permanent, and their sides require successful DC 15 [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33).
- **Collapse** Structures and ceilings might collapse. The GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure and most natural formations, DC 9 for a shoddy structure, all adjusted higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage to each creature caught in it with a [basic](/Rules.aspx?ID=329) Reflex save. A creature falls [prone](/Conditions.aspx?ID=31) unless it critically succeeds and falls into a fissure if it critically fails.
Heightened (10th) You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst.
========== [range] ==========
500
========== [range_raw] ==========
500 feet
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
Magrim, Treasures of the Eternal Delve, Zevgavizeb
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
Shake the ground with a devastating earthquake.
========== [tradition_markdown] ==========
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-1507 Suffix: /Spells.aspx?ID=1507
- Sources [ICollection`1]
- Player Core (pg. 327 2.0) [Remaster]
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 2690
- Level [Int32]
- 8
- Фокус? [Boolean]
- False
- Количество действий [ActionEnum]
- Два действия (TwoActions)
- Время длительности заклинания [Nullable`1]
- 6
- Дальность заклинания [Int32]
- 500
- Традиции заклинания [SpellTradition[]]
-
Арканная традиция (Arcane)
Примальная традиция (Primal) - Элементы заклинания [ElementEnum[]]
- Земля (Earth)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- null
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- [not implemented]
- SpellDefenses [ICollection`1]
- (empty)