Entity: Elemental Zone

материал
Id [Int32]
956
Отображаемое имя [LocaleString]
English: Elemental Zone
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
elemental-zone
Traits [ICollection`1]
Evocation
Текстовое описание материала [String]
[Elemental Zone](/Spells.aspx?ID=905) <actions string="Two Actions" />

Source Secrets of Magic pg. 104 2.0

Traditions Arcane, Primal

Spell Lists Elemental

Cast somatic, verbal

**Range** 120 feet

Area 20-foot radius burst

Duration 1 minute


Select an elemental trait: air, earth, fire, or water. Elemental zone gains the trait you chose. You imbue the area with the raw energy of that element, creating a zone that emits and amplifies magic of that type. The temperature might suddenly rise or fall, a storm cloud might form, and so on. Spells with the chosen elemental trait cast against creatures in the zone get a +2 status bonus to one damage type the spell deals based on the chosen trait: bludgeoning or electricity for air, bludgeoning for earth, fire for fire, and bludgeoning or cold for water. The caster chooses one type to add the bonus to if the spell deals more than one eligible type. This bonus is halved if the spell didn't use a spell slot (such as a cantrip, focus spell, or innate spell).

The zone has no effect on the spell if the spell doesn't deal any damage of an eligible type.

Elemental Spell Changes**Source** [_Rage of Elements pg. 55_](/Sources.aspx?ID=205)
Add metal (electricity or slashing damage) and wood (bludgeoning or vitality damage) to the choices.

Heightened (+2) The status bonus increases by 1.

========== [range] ==========

120

========== [range_raw] ==========

120 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Make one element more damaging within a zone.

========== [tradition_markdown] ==========

Arcane, Primal, Elemental

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-905 Suffix: /Spells.aspx?ID=905
Sources [ICollection`1]
Secrets of Magic (pg. 104 2.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
956
Level [Int32]
2
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
120
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Примальная традиция (Primal)
Элементная традиция (Elemental)
Элементы заклинания [ElementEnum[]]
Универсальный элемент (Universal)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
[not implemented]
SpellDefenses [ICollection`1]
(empty)