Entity: Fabricated Truth

материал
Id [Int32]
1166
Отображаемое имя [LocaleString]
English: Fabricated Truth
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
fabricated-truth-legacy
Traits [ICollection`1]
Enchantment
Incapacitation
Mental
Текстовое описание материала [String]
[Fabricated Truth](/Spells.aspx?ID=106) <actions string="Three Actions" />

Source Core Rulebook pg. 336 4.0

Tradition Occult

Cast material, somatic, verbal

**Range** 100 feet

Target up to 5 creatures

**Saving Throw** Will

Duration varies


Choose a single statement you want the targets to believe. The fact could be narrow, such as “a dragon is circling overhead and wants to kill me”; wide-reaching, such as “all humanoids are disguised abominations”; or conceptual, such as “if I don't live a kinder life, I'll be punished in the afterlife.” The targets' experiences color how they react to this “truth” and how their behavior changes. If the statement changes what they perceive, they treat the change as a sudden revelation.

The effect of the spell depends on the targets' Will saves. If a target is already subject to fabricated truth, your spell tries to counteract it. If the counteract check fails, the outcome of the target's saving throw can't be worse than a success.

Critical Success The target doesn't believe the statement, and it knows you tried to trick it.
Success The target doesn't believe the statement or realize you tried to trick it.
Failure The target believes the statement for a duration of 1 week.
Critical Failure The target believes the statement with unlimited duration.

========== [range] ==========

100

========== [range_raw] ==========

100 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Make creatures believe something is fact.

========== [tradition_markdown] ==========

Occult

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Will

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-106 Suffix: /Spells.aspx?ID=106
Sources [ICollection`1]
Core Rulebook (pg. 336 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1166
Level [Int32]
10
Фокус? [Boolean]
False
Количество действий [ActionEnum]
ThreeActions
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
100
Традиции заклинания [SpellTradition[]]
Оккультная традиция (Occult)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: up to 5 creatures
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)