Entity: Foresee the Path
материал
- Id [Int32]
- 3129
- Отображаемое имя [LocaleString]
- English: Foresee the Path
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- foresee-the-path
- Traits [ICollection`1]
-
Divination
Uncommon
Psychic
Cantrip - Текстовое описание материала [String]
-
[Foresee the Path](/Spells.aspx?ID=1135) Source Dark Archive pg. 18
Cast verbal
**Range** 60 feet
Target 1 ally and 1 enemy
Duration sustained up to 1 minute
You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute.
Critical Success The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as Attack of Opportunity, the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions.
Success As critical success, but the status bonus an ally gets if it forgoes the reaction is +1.
Failure The spell has no effect.
**Amp** The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally ========== [range] ==========
60
========== [range_raw] ==========
60 feet
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.
========== [tradition_markdown] ==========
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-1135 Suffix: /Spells.aspx?ID=1135
- Sources [ICollection`1]
- Dark Archive (pg. 18)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 3129
- Level [Int32]
- 0
- Фокус? [Boolean]
- False
- Количество действий [ActionEnum]
- Одно действие (SingleAction)
- Время длительности заклинания [Nullable`1]
- 60
- Дальность заклинания [Int32]
- 60
- Традиции заклинания [SpellTradition[]]
- (empty)
- Элементы заклинания [ElementEnum[]]
- (empty)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- English: 1 ally and 1 enemy
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- (empty)
- SpellDefenses [ICollection`1]
- (empty)