Entity: Foresee the Path

материал
Id [Int32]
3129
Отображаемое имя [LocaleString]
English: Foresee the Path
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
foresee-the-path
Traits [ICollection`1]
Divination
Uncommon
Psychic
Cantrip
Текстовое описание материала [String]
[Foresee the Path](/Spells.aspx?ID=1135) <actions string="Single Action" />

Source Dark Archive pg. 18

Cast verbal

**Range** 60 feet

Target 1 ally and 1 enemy

Duration sustained up to 1 minute


You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute.

Critical Success The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as Attack of Opportunity, the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions.
Success As critical success, but the status bonus an ally gets if it forgoes the reaction is +1.
Failure The spell has no effect.


**Amp** The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally

========== [range] ==========

60

========== [range_raw] ==========

60 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.

========== [tradition_markdown] ==========

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-1135 Suffix: /Spells.aspx?ID=1135
Sources [ICollection`1]
Dark Archive (pg. 18)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
3129
Level [Int32]
0
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Одно действие (SingleAction)
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
60
Традиции заклинания [SpellTradition[]]
(empty)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 ally and 1 enemy
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)