Entity: Foresight

материал
Id [Int32]
1187
Отображаемое имя [LocaleString]
English: Foresight
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
foresight-legacy
Traits [ICollection`1]
Divination
Mental
Prediction
Текстовое описание материала [String]
[Foresight](/Spells.aspx?ID=127) <actions string="Two Actions" />

Source Core Rulebook pg. 340 4.0

Traditions Arcane, Divine, Occult

Bloodline Angelic

Cast somatic, verbal

**Range** touch

Target 1 creature

Duration 1 hour


You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one foresight spell in effect at a time. Casting foresight again ends the previous foresight. While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't flat-footed against undetected creatures or when flanked. In addition, you gain the following reaction.

Foresight Trigger The target of foresight defends against a hostile creature or other danger. Effect If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.

========== [range] ==========

0

========== [range_raw] ==========

touch

========== [bloodline_markdown] ==========

Angelic

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Sense when a creature is in danger and react to protect it with good fortune.

========== [tradition_markdown] ==========

Arcane, Divine, Occult

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-127 Suffix: /Spells.aspx?ID=127
Sources [ICollection`1]
Core Rulebook (pg. 340 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1187
Level [Int32]
9
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
3600
Дальность заклинания [Int32]
0
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Сакральная традиция (Divine)
Оккультная традиция (Occult)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 creature
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)