Entity: Gentle Repose

материал
Id [Int32]
1191
Отображаемое имя [LocaleString]
English: Gentle Repose
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
gentle-repose
Traits [ICollection`1]
Necromancy
Текстовое описание материала [String]
[Gentle Repose](/Spells.aspx?ID=131) <actions string="Two Actions" />

Source Core Rulebook pg. 340 4.0

Traditions Arcane, Divine, Occult, Primal

Spell Lists Elemental

Cast somatic, verbal

**Range** touch

Target 1 corpse

Duration until the next time you make your daily preparations


The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, raise dead), do not count the duration of gentle repose against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.


Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp).

========== [range] ==========

0

========== [range_raw] ==========

touch

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

A corpse doesn't decay and can't become undead.

========== [tradition_markdown] ==========

Arcane, Divine, Occult, Primal, Elemental

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-131 Suffix: /Spells.aspx?ID=131
Sources [ICollection`1]
Core Rulebook (pg. 340 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1191
Level [Int32]
2
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
0
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Сакральная традиция (Divine)
Оккультная традиция (Occult)
Примальная традиция (Primal)
Элементная традиция (Elemental)
Элементы заклинания [ElementEnum[]]
Универсальный элемент (Universal)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 corpse
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)