Entity: Glyph of Warding

материал
Id [Int32]
1198
Отображаемое имя [LocaleString]
English: Glyph of Warding
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
glyph-of-warding
Traits [ICollection`1]
Abjuration
Текстовое описание материала [String]
[Glyph of Warding](/Spells.aspx?ID=138) <actions string="" />

Source Core Rulebook pg. 341 4.0

Traditions Arcane, Divine, Occult, Primal

Cast 10 minutes (material, somatic, verbal)

**Range** touch

Target 1 container or a 10-foot-by-10-foot area

Duration unlimited


You craft a trap by binding a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 3 actions or fewer to cast, have a hostile effect, and target one creature or have an area. You can set a password, a trigger, or both for the glyph. Any creature that moves, opens, or touches the target container or enters the target area that doesn't speak the password or that matches the trigger activates the glyph, releasing the harmful spell within.

Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell targets one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. Glyph of warding's duration ends when the glyph is triggered. The glyph counts as a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed.

You can Dismiss glyph of warding. The maximum number of glyphs of warding you can have active at a time is equal to your spellcasting ability modifier.

========== [range] ==========

0

========== [range_raw] ==========

touch

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Store a spell in a symbol to make a trap.

========== [tradition_markdown] ==========

Arcane, Divine, Occult, Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-138 Suffix: /Spells.aspx?ID=138
Sources [ICollection`1]
Core Rulebook (pg. 341 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1198
Level [Int32]
3
Фокус? [Boolean]
False
Количество действий [ActionEnum]
TenMinutes
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
0
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Сакральная традиция (Divine)
Оккультная традиция (Occult)
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 container or a 10-foot-by-10-foot area
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)