Entity: Hedge Prison

материал
Id [Int32]
1930
Отображаемое имя [LocaleString]
English: Hedge Prison
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
hedge-prison
Traits [ICollection`1]
Plant
Uncommon
Focus
Druid
Текстовое описание материала [String]
[Hedge Prison](/Spells.aspx?ID=2441) <actions string="Two Actions" />

May contain spoilers from Wardens of Wildwood

Source Pathfinder #202: Severed at the Root pg. 72

Tradition Primal

Cast somatic, verbal

**Range** 30 feet

Target 1 Medium or smaller creature

**Saving Throw** Reflex

Duration sustained up to 1 minute


You conjure an intricate hedge prison to trap a creature, encasing them completely in a hollow cube of dense bushes. The hedge has AC 5, Hardness 5, and 20 Hit Points. It’s immune to critical hits and precision damage.

Critical Success The creature escapes the hedge before it fully forms.
Success The creature is trapped inside the hedge, but the hedge’s Hit Points are reduced by half.
Failure The creature is trapped inside the hedge.
Critical Failure The creature is trapped inside the hedge, and the hedge’s Hit Points are increased by half.


Heightened (4th) The hedge’s hardness increases to 7 and it’s Hit Points increase to 30.

Heightened (5th) The hedge’s hardness increases to 9 and it’s Hit Points increase to 40. You can target a creature of Large size or smaller.

Heightened (6th) The hedge’s hardness increases to 11 and its Hit Points increase to 50. You can target a creature of Large size or smaller.

Heightened (7th) The hedge’s hardness increases to 13 and its Hit Points increase to 60. You can target a creature of Huge size or smaller

Heightened (8th) The hedge’s hardness increases to 15 and its Hit Points increase to 70. You can target a creature of Huge size or smaller.

Heightened (9th) The hedge’s hardness increases to 17 and its Hit Points increase to 80. You can target a creature of Huge size or smaller.

========== [range] ==========

30

========== [range_raw] ==========

30 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

You conjure an intricate hedge prison to trap a creature, encasing them completely in a hollow cube of dense bushes.

========== [tradition_markdown] ==========

Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Reflex

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-2441 Suffix: /Spells.aspx?ID=2441
Sources [ICollection`1]
Pathfinder #202: Severed at the Root (pg. 72)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1930
Level [Int32]
3
Фокус? [Boolean]
True
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
30
Традиции заклинания [SpellTradition[]]
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 Medium or smaller creature
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)