Entity: Infectious Ennui

материал
Id [Int32]
2821
Отображаемое имя [LocaleString]
English: Infectious Ennui
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
infectious-ennui
Traits [ICollection`1]
Enchantment
Mental
Rare
Emotion
Текстовое описание материала [String]
[Infectious Ennui](/Spells.aspx?ID=1235) <actions string="Two Actions" />

May contain spoilers from Kingmaker

Source Kingmaker Companion Guide pg. 95

Traditions Divine, Occult

Cast verbal, somatic

**Range** 60 feet

Target 1 creature

**Saving Throw** Will

Duration sustained up to 1 minute


With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.

Critical Success The target is unaffected.
Success The target is momentarily overwhelmed with ennui. It becomes slowed 1 as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends.
Failure The target is slowed 1 and frightened 1 from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of infectious ennui. (Ennui does not continue to spread from this secondary target.)
Critical Failure As failure, but the primary target is slowed 2 and frightened 2.


Heightened (5th) When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.

========== [range] ==========

60

========== [range_raw] ==========

60 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.

========== [tradition_markdown] ==========

Divine, Occult

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Will

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-1235 Suffix: /Spells.aspx?ID=1235
Sources [ICollection`1]
Kingmaker Companion Guide (pg. 95)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
2821
Level [Int32]
3
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
60
Традиции заклинания [SpellTradition[]]
Сакральная традиция (Divine)
Оккультная традиция (Occult)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 creature
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)