Entity: Jassim's Allegiance

материал
Id [Int32]
1999
Отображаемое имя [LocaleString]
English: Jassim's Allegiance
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
jassims-allegiance
Traits [ICollection`1]
Manipulate
Rare
Concentrate
Incarnate
Текстовое описание материала [String]
[Jassim's Allegiance](/Spells.aspx?ID=2510) <actions string="Three Actions" />

Source Battlecry! pg. 88

Traditions Arcane, Occult

**Range** 500 feet

Duration until the end of your next turn


You bartered for this spell in some strange market or perhaps gained it while wandering the desert, hopelessly lost and surrounded by nothing but the remnants of time and fallen empires. With a gesture and words of a language not spoken since the fall of the Hanging City of Teskra, you summon Jassim the Wanderer. Jassim, a true Jistkan automaton, occupies the space of a Gargantuan creature and has a Speed of 60 feet.

Arrive (fire) Eyes of Fire Jassim emerges from the ground and glares at your enemies, a fearsome look forming on a face of ancient metal and glass. He shoots an energy beam in a 60-foot line, dealing 5d12 fire damage and 5d12 piercing damage (basic Reflex save). Enemies that critically fail are drained 2.

Depart (metal) Heart of Rust Jassim takes a metal piece from his chest and holds it out, crushing it in his fist and allowing the powder to spread across a 60-foot emanation. These particles deal 10d6 slashing damage to all creatures and unattended objects within the area (basic Fortitude save). A metal creature that fails its save also takes 2d8 persistent slashing damage. A non-metal creature that fails this save is also sickened 2.

========== [range] ==========

500

========== [range_raw] ==========

500 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

You bartered for this spell in some strange market or perhaps gained it while wandering the desert, hopelessly lost and surrounded by nothing but the remnants of time and fallen empires.

========== [tradition_markdown] ==========

Arcane, Occult

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-2510 Suffix: /Spells.aspx?ID=2510
Sources [ICollection`1]
Battlecry! (pg. 88)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1999
Level [Int32]
10
Фокус? [Boolean]
False
Количество действий [ActionEnum]
ThreeActions
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
500
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Оккультная традиция (Occult)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)