Entity: Lift Nature's Caul

материал
Id [Int32]
1864
Отображаемое имя [LocaleString]
English: Lift Nature's Caul
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
lift-natures-caul
Traits [ICollection`1]
Manipulate
Uncommon
Visual
Focus
Cleric
Concentrate
Fear
Текстовое описание материала [String]
[Lift Nature's Caul](/Spells.aspx?ID=2375) <actions string="Two Actions" />

Source Divine Mysteries pg. 262

Domain Abomination

Area 5-foot emanation

**Defense** Will

Duration varies


With a wave of the hand, you cause all creatures in the area to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality. Natural features they can see grow twisted and horrendous, structures appear distorted and ruined, and objects seem warped and alien. This alternate vision fades quickly, but the glimpse beyond the natural world lingers for the spell’s duration.

Aberrations or worshippers of Outer Gods or Great Old Ones are bolstered by this vision of warped reality and gain a +1 status bonus to Will saving throws and attack rolls for 1 minute, while all other creatures must attempt a Will saving throw.

Critical Success The creature is unaffected and temporarily immune for 1 hour.
Success The creature is sickened 1.
Failure The creature is stupefied 1 for 1 minute and frightened 1.
Critical Failure The creature is stupefied 1 for 1 minute and frightened 2. It can’t reduce the value of its frightened condition below 1 as long as it remains stupefied by this spell.


Heightened (+2) The area increases by 5 feet.

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========== [bloodline_markdown] ==========

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========== [deity_markdown] ==========

========== [domain_markdown] ==========

Abomination

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

With a wave of the hand, you cause all creatures in the area to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality.

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========== [saving_throw_markdown] ==========

Will

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-2375 Suffix: /Spells.aspx?ID=2375
Sources [ICollection`1]
Divine Mysteries (pg. 262) [Remaster]
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1864
Level [Int32]
1
Фокус? [Boolean]
True
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
-1
Традиции заклинания [SpellTradition[]]
(empty)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
[not implemented]
SpellDefenses [ICollection`1]
(empty)