Entity: Nature Incarnate

материал
Id [Int32]
2795
Отображаемое имя [LocaleString]
English: Nature Incarnate
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
nature-incarnate
Traits [ICollection`1]
Manipulate
Polymorph
Concentrate
Текстовое описание материала [String]
[Nature Incarnate](/Spells.aspx?ID=1612) <actions string="Two Actions" />

Source Player Core pg. 346 2.0

Tradition Primal

Duration 1 minute


The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell.

You gain the following statistics and abilities regardless of which battle form you choose:

  • AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
  • 30 temporary Hit Points.
  • [Darkvision](/Rules.aspx?ID=415).
  • One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your [unarmed](/Traits.aspx?ID=199) attack modifier is higher, you can use it instead.
  • [Athletics](/Skills.aspx?ID=3) modifier of +36, unless your own is higher.
You gain specific abilities based on the incarnation you choose:
  • Green Man Speed 40 feet, climb 40 feet; Melee vines (reach 30 feet, versatile P), Damage 6d8+12 bludgeoning; Ranged thorns (range 100 feet), Damage 6d6+6 piercing; Green Caress (aura, primal) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure).
  • Kaiju Speed 50 feet; resistance 5 to physical damage; Melee jaws (reach 30 feet), Damage 6d10+10 piercing; Melee claws (agile, reach 30 feet), Damage 6d8+8 slashing; Melee foot (agile, reach 15 feet), Damage 6d6+10 bludgeoning; Unstoppable You are immune to being immobilized and ignore difficult terrain and greater difficult terrain; Trample You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC.

========== [range] ==========

========== [range_raw] ==========

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Turn into a massive avatar of nature.

========== [tradition_markdown] ==========

Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-1612 Suffix: /Spells.aspx?ID=1612
Sources [ICollection`1]
Player Core (pg. 346 2.0) [Remaster]
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
2795
Level [Int32]
10
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
-1
Традиции заклинания [SpellTradition[]]
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)