Entity: Nature Incarnate
материал
- Id [Int32]
- 2795
- Отображаемое имя [LocaleString]
- English: Nature Incarnate
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- nature-incarnate
- Traits [ICollection`1]
-
Manipulate
Polymorph
Concentrate - Текстовое описание материала [String]
-
[Nature Incarnate](/Spells.aspx?ID=1612) Source Player Core pg. 346 2.0
Tradition Primal
Duration 1 minute
The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell.
You gain the following statistics and abilities regardless of which battle form you choose:
- AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
- 30 temporary Hit Points.
- [Darkvision](/Rules.aspx?ID=415).
- One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your [unarmed](/Traits.aspx?ID=199) attack modifier is higher, you can use it instead.
- [Athletics](/Skills.aspx?ID=3) modifier of +36, unless your own is higher.
- Green Man Speed 40 feet, climb 40 feet; Melee
vines (reach 30 feet, versatile P), Damage 6d8+12 bludgeoning; Ranged thorns (range 100 feet), Damage 6d6+6 piercing; Green Caress (aura, primal) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure). - Kaiju Speed 50 feet; resistance 5 to physical damage; Melee
jaws (reach 30 feet), Damage 6d10+10 piercing; Melee claws (agile, reach 30 feet), Damage 6d8+8 slashing; Melee foot (agile, reach 15 feet), Damage 6d6+10 bludgeoning; Unstoppable You are immune to being immobilized and ignore difficult terrain and greater difficult terrain; Trample You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC.
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Turn into a massive avatar of nature.
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- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-1612 Suffix: /Spells.aspx?ID=1612
- Sources [ICollection`1]
- Player Core (pg. 346 2.0) [Remaster]
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 2795
- Level [Int32]
- 10
- Фокус? [Boolean]
- False
- Количество действий [ActionEnum]
- Два действия (TwoActions)
- Время длительности заклинания [Nullable`1]
- 60
- Дальность заклинания [Int32]
- -1
- Традиции заклинания [SpellTradition[]]
- Примальная традиция (Primal)
- Элементы заклинания [ElementEnum[]]
- (empty)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- null
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- (empty)
- SpellDefenses [ICollection`1]
- (empty)