Entity: Parch
материал
- Id [Int32]
- 1876
- Отображаемое имя [LocaleString]
- English: Parch
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- parch
- Traits [ICollection`1]
-
Manipulate
Uncommon
Focus
Air
Cleric
Concentrate - Текстовое описание материала [String]
-
[Parch](/Spells.aspx?ID=2387) Source Divine Mysteries pg. 265
Domain Dust
**Range** 60 feet
Target 1 creature
**Defense** Fortitude
Duration varies
Dry winds dehydrate a creature. The target must attempt a Fortitude save; if used on a creature that has the water trait or a creature made primarily of liquid (such as many oozes), the creature uses the outcome for one degree of success worse than the result. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to parch. If a creature affected by parch drinks a liquid, such as a swig of water or a potion, the spell ends. Affected creatures that have the water trait or are made primarily of liquid, as well as affected creatures that can’t drink, can end the effect as a two-action activity, which has the concentrate trait.
Critical Success The target is unaffected.
Success The target takes a –1 status penalty to its checks and DCs for 1 round.
Failure The target takes a –1 status penalty to its checks and DCs for 1 minute.
Critical Failure The target takes a –2 status penalty to its checks and DCs for 1 minute and is dazzled as long as it has this penalty.
Heightened (4th) You can target up to 4 creatures.
========== [range] ==========
60
========== [range_raw] ==========
60 feet
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
Dry winds dehydrate a creature.
========== [tradition_markdown] ==========
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
Fortitude
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-2387 Suffix: /Spells.aspx?ID=2387
- Sources [ICollection`1]
- Divine Mysteries (pg. 265) [Remaster]
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 1876
- Level [Int32]
- 1
- Фокус? [Boolean]
- True
- Количество действий [ActionEnum]
- Два действия (TwoActions)
- Время длительности заклинания [Nullable`1]
- -1
- Дальность заклинания [Int32]
- 60
- Традиции заклинания [SpellTradition[]]
- (empty)
- Элементы заклинания [ElementEnum[]]
- Воздух (Air)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- English: 1 creature
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- (empty)
- SpellDefenses [ICollection`1]
- (empty)