Entity: Plane Shift

материал
Id [Int32]
1675
Отображаемое имя [LocaleString]
English: Plane Shift
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
plane-shift
Traits [ICollection`1]
Conjuration
Teleportation
Uncommon
Текстовое описание материала [String]
[Plane Shift](/Spells.aspx?ID=222) <actions string="" />

Source Core Rulebook pg. 357 4.0

Traditions Arcane, Divine, Occult, Primal

Spell Lists Elemental

Cast 10 minutes (focus, material, somatic, verbal)

**Range** touch

Target 1 willing creature, or up to 8 willing creatures joining hands


You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks.

The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.

========== [range] ==========

0

========== [range_raw] ==========

touch

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Transport creatures to another plane of existence.

========== [tradition_markdown] ==========

Arcane, Divine, Occult, Primal, Elemental

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-222 Suffix: /Spells.aspx?ID=222
Sources [ICollection`1]
Core Rulebook (pg. 357 4.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1675
Level [Int32]
7
Фокус? [Boolean]
False
Количество действий [ActionEnum]
TenMinutes
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
0
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Сакральная традиция (Divine)
Оккультная традиция (Occult)
Примальная традиция (Primal)
Элементная традиция (Elemental)
Элементы заклинания [ElementEnum[]]
Универсальный элемент (Universal)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 willing creature, or up to 8 willing creatures joining hands
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)