Entity: Redistribute Potential
материал
- Id [Int32]
- 3132
- Отображаемое имя [LocaleString]
- English: Redistribute Potential
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- redistribute-potential
- Traits [ICollection`1]
-
Evocation
Uncommon
Psychic
Cantrip
Cold
Fire - Текстовое описание материала [String]
-
[Redistribute Potential](/Spells.aspx?ID=1138) Source Dark Archive pg. 20
**Range** 60 feet
Area 2 adjacent 5-foot squares
**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude
Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes clumsy 1 from numbness if it's in the area of stolen heat or enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.
Heightened (+1) The damage increases by 1d4.
**Amp** You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute. Amp Heightened (+1) Increase the damage by 2d6 instead of 1d4.
========== [range] ==========
60
========== [range_raw] ==========
60 feet
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.
========== [tradition_markdown] ==========
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
basic Fortitude
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-1138 Suffix: /Spells.aspx?ID=1138
- Sources [ICollection`1]
- Dark Archive (pg. 20)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 3132
- Level [Int32]
- 0
- Фокус? [Boolean]
- False
- Количество действий [ActionEnum]
- Два действия (TwoActions)
- Время длительности заклинания [Nullable`1]
- -1
- Дальность заклинания [Int32]
- 60
- Традиции заклинания [SpellTradition[]]
- (empty)
- Элементы заклинания [ElementEnum[]]
- Огонь (Fire)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- null
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- [not implemented]
- SpellDefenses [ICollection`1]
- (empty)