Entity: Redistribute Potential

материал
Id [Int32]
3132
Отображаемое имя [LocaleString]
English: Redistribute Potential
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
redistribute-potential
Traits [ICollection`1]
Evocation
Uncommon
Psychic
Cantrip
Cold
Fire
Текстовое описание материала [String]
[Redistribute Potential](/Spells.aspx?ID=1138) <actions string="Two Actions" />

Source Dark Archive pg. 20

Cast somatic, verbal

**Range** 60 feet

Area 2 adjacent 5-foot squares

**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude

Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes clumsy 1 from numbness if it's in the area of stolen heat or enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.


Heightened (+1) The damage increases by 1d4.


**Amp** You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute.

Amp Heightened (+1) Increase the damage by 2d6 instead of 1d4.

========== [range] ==========

60

========== [range_raw] ==========

60 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.

========== [tradition_markdown] ==========

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

basic Fortitude

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-1138 Suffix: /Spells.aspx?ID=1138
Sources [ICollection`1]
Dark Archive (pg. 20)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
3132
Level [Int32]
0
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
60
Традиции заклинания [SpellTradition[]]
(empty)
Элементы заклинания [ElementEnum[]]
Огонь (Fire)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
[not implemented]
SpellDefenses [ICollection`1]
(empty)