Entity: Shockwave
материал
- Id [Int32]
- 1638
- Отображаемое имя [LocaleString]
- English: Shockwave
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- shockwave-legacy
- Traits [ICollection`1]
-
Evocation
Earth - Текстовое описание материала [String]
-
[Shockwave](/Spells.aspx?ID=587) Source Gods & Magic pg. 110 2.0
Deities Ayrzul, Mhar, Mugura and Nrithu, Orgesh, Ragdya, Yamatsumi, Zipacna
Area 15-foot cone
**Saving Throw** Reflex
You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground.
Critical Success The creature is unaffected.
Success The creature is flat-footed until the start of its next turn.
Failure The creature falls prone.
Critical Failure As failure, plus the creature takes 1d6 damage.
Heightened (+1) The area increases by 5 feet (to a 20-foot cone at 2nd level, and so on).
========== [range] ==========
========== [range_raw] ==========
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
Ayrzul, Mhar, Mugura and Nrithu, Orgesh, Ragdya, Yamatsumi, Zipacna
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
You create a wave of energy that ripples through the earth.
========== [tradition_markdown] ==========
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
Reflex
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-587 Suffix: /Spells.aspx?ID=587
- Sources [ICollection`1]
- Gods & Magic (pg. 110 2.0)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 1638
- Level [Int32]
- 1
- Фокус? [Boolean]
- False
- Количество действий [ActionEnum]
- Два действия (TwoActions)
- Время длительности заклинания [Nullable`1]
- -1
- Дальность заклинания [Int32]
- -1
- Традиции заклинания [SpellTradition[]]
-
Арканная традиция (Arcane)
Примальная традиция (Primal) - Элементы заклинания [ElementEnum[]]
- Земля (Earth)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- null
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- [not implemented]
- SpellDefenses [ICollection`1]
- (empty)