Entity: Sign of Conviction

материал
Id [Int32]
3121
Отображаемое имя [LocaleString]
English: Sign of Conviction
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
sign-of-conviction
Traits [ICollection`1]
Conjuration
Uncommon
Текстовое описание материала [String]
[Sign of Conviction](/Spells.aspx?ID=1125) <actions string="Two Actions" />

Source Knights of Lastwall pg. 95

Tradition Divine

Cast somatic, verbal

Duration sustained up to 1 minute


You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes. This religious symbol is immobile, made of pure magical force, and can't be damaged. As long as you Sustain sign of conviction, you gain a +1 status bonus to AC and saving throws and are immobilized. The DC for any effect to force you to move out of your space (such as the Shove action) is equal to your spell DC or the normal DC, whichever is higher. If you stop being immobilized or are moved out of your space, sign of conviction immediately ends.

When you Cast the Spell and each time you Sustain the Spell, the religious symbol emits a blast of energy at a target within 100 feet. Make a spell attack roll that deals 2d10 damage on a success (see below for determining damage type) and double damage on a critical success. You can Sustain the Spell multiple times in the same round to emit an array of blasts.

If you worship a good deity, the spell gains the good and light traits, deals your choice of either fire or good damage, and emits bright light in a 20-foot burst. If you worship an evil deity, the spell gains the evil and darkness traits, deals your choice of cold or evil damage, and reduces the light level in a 20-foot burst to dim light if it would be brighter. If you worship a neutral deity, the spell gains the force trait and deals force damage.


Heightened (+2) The damage increases by 1d10.

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You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.

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Divine

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Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-1125 Suffix: /Spells.aspx?ID=1125
Sources [ICollection`1]
Knights of Lastwall (pg. 95)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
3121
Level [Int32]
3
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
-1
Традиции заклинания [SpellTradition[]]
Сакральная традиция (Divine)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)