Entity: Summon Stampede
материал
- Id [Int32]
- 2336
- Отображаемое имя [LocaleString]
- English: Summon Stampede
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- summon-stampede
- Traits [ICollection`1]
-
Manipulate
Concentrate
Incarnate - Текстовое описание материала [String]
-
[Summon Stampede](/Spells.aspx?ID=1960) Source Howl of the Wild pg. 87 2.1
Tradition Primal
**Range** 120 feet
**Defense** Will and [basic](/Rules.aspx?ID=329) Reflex (see text)
Duration until the end of your next turn
You summon an unstoppable stampede of panicking beasts. Whether you conjure wild beasts or tamed cattle, the stampede is a force of nature that leaves behind nothing in its wake. The stampede occupies the space of a Gargantuan creature and has a Speed of 60 feet.
Arrive (emotion, fear, mental) Foreboding Tremors The sheer energy of a stampede can cause even apex predators to panic. Each creature within a 60-foot emanation must attempt a Will save with the following effects.
Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3 and fleeing for 1 round.Depart Flatten the Earth The stampede Strides up to double its Speed, trampling each Large or smaller creature, hazard, and structure whose space it enters, dealing 8d8 bludgeoning damage (basic Reflex save). The stampede ignores and attempts to counteract all difficult terrain it enters caused by debris, overgrowth, rubble, or thick ground cover.
========== [range] ==========
120
========== [range_raw] ==========
120 feet
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
You summon an unstoppable stampede of panicking beasts.
========== [tradition_markdown] ==========
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
Will and basic Reflex (see text)
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-1960 Suffix: /Spells.aspx?ID=1960
- Sources [ICollection`1]
- Howl of the Wild (pg. 87 2.1)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 2336
- Level [Int32]
- 7
- Фокус? [Boolean]
- False
- Количество действий [ActionEnum]
- ThreeActions
- Время длительности заклинания [Nullable`1]
- -1
- Дальность заклинания [Int32]
- 120
- Традиции заклинания [SpellTradition[]]
- Примальная традиция (Primal)
- Элементы заклинания [ElementEnum[]]
- (empty)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- null
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- (empty)
- SpellDefenses [ICollection`1]
- (empty)