Entity: Temporary Glyph
материал
- Id [Int32]
- 3017
- Отображаемое имя [LocaleString]
- English: Temporary Glyph
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- temporary-glyph
- Traits [ICollection`1]
- Abjuration
- Текстовое описание материала [String]
-
[Temporary Glyph](/Spells.aspx?ID=1016) Source Secrets of Magic pg. 136 2.0
Traditions Arcane, Divine, Occult, Primal
Spell Lists Elemental
**Range** 30 feet
Area a 5-foot square
Duration 1 minute
You temporarily bind a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 2 actions or fewer to Cast, have a hostile effect, and target one creature or have an area. Any creature that enters temporary glyph's area activates the glyph, releasing the harmful spell within. You can set a password for the glyph. Speaking it when entering the spell's area prevents the glyph from triggering. You can also set a more specific trigger to limit which types of creatures set off the glyph.
Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell can target one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. Temporary glyph's duration ends when the glyph is triggered. The glyph is a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed.
You can Dismiss temporary glyph.
========== [range] ==========
30
========== [range_raw] ==========
30 feet
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
Quickly scribe a short-lived glyph to blast foes.
========== [tradition_markdown] ==========
Arcane, Divine, Occult, Primal, Elemental
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-1016 Suffix: /Spells.aspx?ID=1016
- Sources [ICollection`1]
- Secrets of Magic (pg. 136 2.0)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 3017
- Level [Int32]
- 5
- Фокус? [Boolean]
- False
- Количество действий [ActionEnum]
- ThreeActions
- Время длительности заклинания [Nullable`1]
- 60
- Дальность заклинания [Int32]
- 30
- Традиции заклинания [SpellTradition[]]
-
Арканная традиция (Arcane)
Сакральная традиция (Divine)
Оккультная традиция (Occult)
Примальная традиция (Primal)
Элементная традиция (Elemental) - Элементы заклинания [ElementEnum[]]
- Универсальный элемент (Universal)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- null
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- [not implemented]
- SpellDefenses [ICollection`1]
- (empty)