Entity: Transmute Rock and Mud

материал
Id [Int32]
1376
Отображаемое имя [LocaleString]
English: Transmute Rock and Mud
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
transmute-rock-and-mud
Traits [ICollection`1]
Transmutation
Earth
Текстовое описание материала [String]
[Transmute Rock and Mud](/Spells.aspx?ID=724) <actions string="Three Actions" />

Source Advanced Player's Guide pg. 226 2.0

Traditions Arcane, Primal

Cast material, somatic, verbal

**Range** 60 feet

Area 2 adjacent 10-foot cubes


You warp the structure of earthen material, turning rock into mud or mud into rock. Choose one of these two options when you Cast the Spell.

  • Rock to Mud You transform non-magical, unworked, and unattended stone in the area into an equal volume of mud. If you Cast this Spell on a stone floor, it becomes difficult terrain; if the resulting mud is at least 3 feet deep, it is greater difficult terrain, or the creature can try to Swim through it (DC 10 Athletics). If the mud is deep enough that a creature can't reach the bottom, the creature must Swim to move through it. If you Cast this Spell on a ceiling, the falling mud deals 8d6 bludgeoning damage (basic Reflex save) and spreads out, creating difficult terrain in an area 10 feet larger in radius than the original spell's area. Once the rock is transformed into mud, the mud is non-magical and remains until natural conditions cause it to dry out or otherwise disperse.
  • Mud to Rock Mud in the area turns into unworked stone. If creatures are in the mud when it is transformed to stone, they must attempt a Reflex saving throw.

Critical Success The creature escapes the mud and is atop the stone, unaffected.
Success The creature climbs out of the mud as it turns to rock and is prone atop the stone.
Failure The creature is partially stuck in the mud and is grabbed for 1 round or until it Escapes, whichever comes first.
Critical Failure The creature is entirely stuck. It is restrained for 1 round or until it Escapes, whichever comes first.


Heightened (+2) Add an additional 10-foot cube to the area, adjacent to at least one of the other cubes.

========== [range] ==========

60

========== [range_raw] ==========

60 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Turn an area of rock into mud or vice versa.

========== [tradition_markdown] ==========

Arcane, Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-724 Suffix: /Spells.aspx?ID=724
Sources [ICollection`1]
Advanced Player's Guide (pg. 226 2.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1376
Level [Int32]
5
Фокус? [Boolean]
False
Количество действий [ActionEnum]
ThreeActions
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
60
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
Земля (Earth)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
[not implemented]
SpellDefenses [ICollection`1]
(empty)