Entity: Travel by Turtle

материал
Id [Int32]
2137
Отображаемое имя [LocaleString]
English: Travel by Turtle
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
travel-by-turtle
Traits [ICollection`1]
Manipulate
Rare
Mythic
Concentrate
Текстовое описание материала [String]
[Travel by Turtle](/MythicSpells.aspx?ID=2164) <actions string="Three Actions" />

Source War of Immortals pg. 157

Traditions Arcane, Primal

**Range** 60 feet

Duration 1 hour


You conjure an intelligent sea turtle, who agrees to carry you upon its shell on a water journey. This turtle must be conjured into a large body of water within range, such as a lake or broad river. The turtle conjured is Large, is capable of carrying one Medium creature or up to four Small creatures, and has a swim Speed of 30 feet. The turtle doesn't engage in combat and doesn't put itself intentionally into harm's way, but it does convey you to a destination of your choice and follows your suggestions. The turtle otherwise functions as a boat, save that it controls itself and doesn't need to be piloted.


Heightened (5th) The turtle’s size increases to Huge, making it capable of carrying one Large creature, up to four Medium creatures, or up to 16 Small creatures. Its swim Speed increases to 40 feet, and the duration increases to 1 day.

Heightened (7th) The turtle’s size increases to Gargantuan, making it capable of carrying one Huge creature, up to four Large creatures, up to 16 Medium creatures, or up to 32 Small creatures. Its swim Speed increases to 50 feet, and the duration increases to 1 week.

Heightened (9th) The turtle’s size increases to Gargantuan, making it capable of carrying two Huge creatures, up to eight Large creatures, up to 32 Medium creatures, or up to 64 Small creatures. Its swim Speed increases to 60 feet, and the duration increases to 1 month.

========== [range] ==========

60

========== [range_raw] ==========

60 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

You conjure an intelligent sea turtle, who agrees to carry you upon its shell on a water journey.

========== [tradition_markdown] ==========

Arcane, Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-2164 Suffix: /MythicSpells.aspx?ID=2164
Sources [ICollection`1]
War of Immortals (pg. 157)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
2137
Level [Int32]
3
Фокус? [Boolean]
False
Количество действий [ActionEnum]
ThreeActions
Время длительности заклинания [Nullable`1]
3600
Дальность заклинания [Int32]
60
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)