Entity: Unravel Knowledge
материал
- Id [Int32]
- 2150
- Отображаемое имя [LocaleString]
- English: Unravel Knowledge
- Тип материала [EntityType]
- Заклианиние (Spell)
- Часть имени в URL [String]
- unravel-knowledge
- Traits [ICollection`1]
-
Manipulate
Mental
Uncommon
Focus
Concentrate
Witch
Hex - Текстовое описание материала [String]
-
[Unravel Knowledge](/Spells.aspx?ID=2301) May contain spoilers from Convocation Source Rival Academies pg. 45
Lesson Lesson of Memory
**Range** 30 feet
Target 1 creature
**Defense** Will
Duration sustained up to 1 minute
Your patron reaches into the target’s mind, plucking out their past training like pulling a thread from a cloth. Choose a single action, activity, or spell you know the target can use, such as from seeing it previously or identifying the creature’s capabilities with a Recall Knowledge check. You could select, for example, the Strike action, the Disarm action, a dragon’s breath, or the haste spell if you were aware the target could use them. The target attempts a Will save.
Success The target is unaffected.
Failure The target’s memories of their ability grow foggy. The first time they use the chosen ability each round, they take 3d8 mental damage. This ability is less effective if you choose an ability almost anyone can use; the target takes 3d4 mental damage instead if you choose a basic action (such as Strike, Stride, or Raise a Shield) or a skill action that can be used untrained (such as Demoralize or Hide).
Critical Failure As failure, and the target takes a –2 status penalty to any check or DC for the ability the first time they use it each round.
Heightened (+1) The damage increases by 1d8, or by 1d4 for a basic action or untrained skill action.
========== [range] ==========
30
========== [range_raw] ==========
30 feet
========== [bloodline_markdown] ==========
========== [cost_markdown] ==========
========== [deity_markdown] ==========
========== [domain_markdown] ==========
========== [lesson_markdown] ==========
========== [mystery_markdown] ==========
========== [requirement_markdown] ==========
========== [summary_markdown] ==========
Your patron reaches into the target’s mind, plucking out their past training like pulling a thread from a cloth.
========== [tradition_markdown] ==========
========== [patron_theme_markdown] ==========
========== [saving_throw_markdown] ==========
Will
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: spell-2301 Suffix: /Spells.aspx?ID=2301
- Sources [ICollection`1]
- Rival Academies (pg. 45)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Заклинание
- Идентификатор [Int32]
- 2150
- Level [Int32]
- 3
- Фокус? [Boolean]
- True
- Количество действий [ActionEnum]
- Два действия (TwoActions)
- Время длительности заклинания [Nullable`1]
- 60
- Дальность заклинания [Int32]
- 30
- Традиции заклинания [SpellTradition[]]
- (empty)
- Элементы заклинания [ElementEnum[]]
- (empty)
- Триггер заклинания [LocaleString]
- null
- Цель заклинания [LocaleString]
- English: 1 creature
- Стоимость заклинания [LocaleString]
- null
- Требования к заклинанию [LocaleString]
- null
- SpellAreas [ICollection`1]
- (empty)
- SpellDefenses [ICollection`1]
- (empty)