Entity: Unravel Knowledge

материал
Id [Int32]
2150
Отображаемое имя [LocaleString]
English: Unravel Knowledge
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
unravel-knowledge
Traits [ICollection`1]
Manipulate
Mental
Uncommon
Focus
Concentrate
Witch
Hex
Текстовое описание материала [String]
[Unravel Knowledge](/Spells.aspx?ID=2301) <actions string="Two Actions" />

May contain spoilers from Convocation

Source Rival Academies pg. 45

Lesson Lesson of Memory

**Range** 30 feet

Target 1 creature

**Defense** Will

Duration sustained up to 1 minute


Your patron reaches into the target’s mind, plucking out their past training like pulling a thread from a cloth. Choose a single action, activity, or spell you know the target can use, such as from seeing it previously or identifying the creature’s capabilities with a Recall Knowledge check. You could select, for example, the Strike action, the Disarm action, a dragon’s breath, or the haste spell if you were aware the target could use them. The target attempts a Will save.

Success The target is unaffected.
Failure The target’s memories of their ability grow foggy. The first time they use the chosen ability each round, they take 3d8 mental damage. This ability is less effective if you choose an ability almost anyone can use; the target takes 3d4 mental damage instead if you choose a basic action (such as Strike, Stride, or Raise a Shield) or a skill action that can be used untrained (such as Demoralize or Hide).
Critical Failure As failure, and the target takes a –2 status penalty to any check or DC for the ability the first time they use it each round.


Heightened (+1) The damage increases by 1d8, or by 1d4 for a basic action or untrained skill action.

========== [range] ==========

30

========== [range_raw] ==========

30 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

Lesson of Memory

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Your patron reaches into the target’s mind, plucking out their past training like pulling a thread from a cloth.

========== [tradition_markdown] ==========

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Will

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-2301 Suffix: /Spells.aspx?ID=2301
Sources [ICollection`1]
Rival Academies (pg. 45)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
2150
Level [Int32]
3
Фокус? [Boolean]
True
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
30
Традиции заклинания [SpellTradition[]]
(empty)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 creature
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)