Entity: Vomit Swarm

материал
Id [Int32]
2017
Отображаемое имя [LocaleString]
English: Vomit Swarm
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
vomit-swarm
Traits [ICollection`1]
Manipulate
Concentrate
Текстовое описание материала [String]
[Vomit Swarm](/Spells.aspx?ID=2041) <actions string="Two Actions" />

Source Player Core 2 pg. 254 1.1

Traditions Arcane, Occult, Primal

Deities Apollyon, Baalzebul, Ghlaunder, Kitumu, Selket, Xsistaid

Area 30-foot cone

**Defense** [basic](/Rules.aspx?ID=2297) Reflex

You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. The vermin swarm over anyone in the area, their bites and stings dealing 2d8 piercing damage (basic Reflex save). A creature that fails its saving throw also becomes sickened 1. Once the spell ends, the swarm disappears.


Heightened (+1) The damage increases by 1d8.

========== [range] ==========

========== [range_raw] ==========

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

Apollyon, Baalzebul, Ghlaunder, Kitumu, Selket, Xsistaid

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Vermin erupt in a cone from your mouth.

========== [tradition_markdown] ==========

Arcane, Occult, Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

basic Reflex

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-2041 Suffix: /Spells.aspx?ID=2041
Sources [ICollection`1]
Player Core 2 (pg. 254 1.1) [Remaster]
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
2017
Level [Int32]
2
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
-1
Дальность заклинания [Int32]
-1
Традиции заклинания [SpellTradition[]]
Арканная традиция (Arcane)
Оккультная традиция (Occult)
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
[not implemented]
SpellDefenses [ICollection`1]
(empty)