Entity: Wall of Flesh

материал
Id [Int32]
2018
Отображаемое имя [LocaleString]
English: Wall of Flesh
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
wall-of-flesh
Traits [ICollection`1]
Manipulate
Concentrate
Текстовое описание материала [String]
[Wall of Flesh](/Spells.aspx?ID=2042) <actions string="Two Actions" />

Source Player Core 2 pg. 254 1.1

Traditions Divine, Occult, Primal

**Range** 60 feet

Duration 1 minute


You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. The wall is 3 feet thick, and each 5-foot-long section has AC 10 and 75 Hit Points. If you wish, the wall can be of a smaller length or height. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall can't be Repaired but can be healed by vitality, and healing spells and abilities.

When you Cast the Spell, choose one of the following features for your wall.

  • Mouths The wall has countless toothy mouths along its surface. The mouths Strike any creature that ends its turn within 5 feet of the wall, using your spell attack modifier for these Strikes and dealing 2d6 piercing damage. The mouths are capable of consuming potions; since the wall is alive, it can recover Hit Points from a healing potion, but it can't benefit from any effect that would give it the ability to move. Otherwise, the GM determines which potions can affect the wall.
  • Eyes The wall sprouts hundreds of unblinking eyes. You can see through these eyes, gaining a +2 circumstance bonus to visual Perception checks within the wall's line of sight. You can also use the eyes for determining line of sight for ranged attacks and spells, but you don't have line of effect through the wall.
  • Arms The wall is a mass of grasping arms. Any creature that ends its turn within 5 feet of the wall must attempt a Reflex save.

Success The creature is unaffected.
Failure The creature is grabbed by the wall for 1 round or until it Escape against your spell DC, whichever comes first.
Critical Failure The creature is restrained by the wall for 1 round or until it Escapes against your spell DC, whichever comes first.


Heightened (+2) The Hit Points of each section of the wall increase by 10, and the piercing damage dealt by the wall's mouths increases by 1d6.

========== [range] ==========

60

========== [range_raw] ==========

60 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Spawn a wall of living flesh.

========== [tradition_markdown] ==========

Divine, Occult, Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-2042 Suffix: /Spells.aspx?ID=2042
Sources [ICollection`1]
Player Core 2 (pg. 254 1.1) [Remaster]
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
2018
Level [Int32]
5
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
60
Традиции заклинания [SpellTradition[]]
Сакральная традиция (Divine)
Оккультная традиция (Occult)
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)