Entity: Wall of Flesh

материал
Id [Int32]
1379
Отображаемое имя [LocaleString]
English: Wall of Flesh
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
wall-of-flesh-legacy
Traits [ICollection`1]
Necromancy
Текстовое описание материала [String]
[Wall of Flesh](/Spells.aspx?ID=727) <actions string="Two Actions" />

Source Advanced Player's Guide pg. 227 2.0

Traditions Divine, Occult, Primal

Cast material, somatic

**Range** 20 feet

Duration 10 minutes


You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. The wall is 3 feet thick, and each 5-foot-long section has AC 10 and 75 HP. If you wish, the wall can be of a smaller length or height. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall can't be Repaired but can be healed by positive energy and healing spells and abilities.

When you Cast the Spell, choose one of the following features for your wall.

  • Mouths The wall has countless toothy mouths along its surface. The mouths Strike any creature that ends its turn within 5 feet of the wall, using your spell attack roll for these Strikes and dealing 2d6 piercing damage. The mouths are capable of consuming potions; since the wall is alive, it can recover Hit Points from a potion of healing, but it can't benefit from any effect that would give it the ability to move. Otherwise, the GM determines which potions can affect the wall.
  • Eyes The wall sprouts hundreds of unblinking eyes. You can see through these eyes, gaining a +2 circumstance bonus to visual Perception checks within the wall's line of sight. You can also use the eyes for determining line of sight for ranged attacks and spells, but you don't have line of effect through the wall.
  • Arms The wall is a mass of grasping arms. Any creature that ends its turn within 5 feet of the wall must attempt a Reflex save.

Success The creature is unaffected.
Failure The creature is grabbed by the wall for 1 round or until it Escapes against your spell DC, whichever comes first.
Critical Failure The creature is restrained by the wall for 1 round or until it Escapes against your spell DC, whichever comes first.

========== [range] ==========

20

========== [range_raw] ==========

20 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Spawn a wall of living flesh.

========== [tradition_markdown] ==========

Divine, Occult, Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-727 Suffix: /Spells.aspx?ID=727
Sources [ICollection`1]
Advanced Player's Guide (pg. 227 2.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
1379
Level [Int32]
5
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
600
Дальность заклинания [Int32]
20
Традиции заклинания [SpellTradition[]]
Сакральная традиция (Divine)
Оккультная традиция (Occult)
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)